This tutorial is a brief introduction to the treatment of the character's skin tone. General idea: First of all to the character part of the grinding skin treatment, and then use Dodge tools or channels, such as the color of the high light, and finally the overall color palette can be.
1, open the original material, with a grinding filter, imitation stamp and other grinding skin methods to the picture grinding skin.
2, with the Dodge tool to wipe out the characters of the high light, brush size, exposure should be flexibly adjusted according to the situation.
3, press CTRL + J copy layer, execute: image > Application image, Parameter set up the following figure, make sure to add layer mask, with a black brush to wipe out the clothes.
4, the new Curve adjustment layer, select the blue adjustment, the parameters are set below, determine the layer opacity to: 50%.
5, the new optional Color adjustment layer, select black and white adjustment, the parameters are set as follows, determine the layer opacity to: 50%.
6, the last add text, create a new layer, stamped layer, execution: filter > Sharpening > USM Sharpening, the parameters set as follows, determine the final effect after completion.
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