Photoshop high-low frequency grinding and lighting decoration analysis sharing

Source: Internet
Author: User
To the users of Photoshop software for detailed analysis to share the high frequency of grinding and lighting decoration.
Analytical sharing:
First look at the effect of comparison: left original, right effect.

Everybody good, I am the @ will fix the map the Rui Rui Rui, welcome everybody to pay attention to my microblog. Today we will talk about how to do high frequency grinding and lighting. Here are the original materials, you can follow my tutorial to practice together. Finish handing in your homework.
Material Download: http:///photoshop/sucai/2015/o738060.html
First, get the original image, first copy two layers (ctrl+j), then change to Low (low-frequency) and High (high-frequency), the following figure:

Then hide the high-frequency layer of small eyes, click on the Low-frequency layer, the low-frequency Gaussian blur. (Blurred to the point where pores are invisible.) )

Then select High Layer, execute: image-Apply image, layer Select low layer, check reverse phase, mix Select Add, zoom value is 2. Click OK. The following figure, note the red box film.

Then change the high-frequency layer blending mode to linear light, then hide the high-frequency layer, create a new blank layer from the middle of two layers, select the Stamp tool, and open the current and bottom layers in the sampling option. The following figure:

Then start painting on the blank layer and apply it to yourself so that you don't have to worry about no details. The following directly on the effect of the picture, do not demonstrate, coated point open high-frequency layer can be.

After the skin has been repaired, the merged layer starts to use the tool to go Blain, uses the liquefaction tool to decorate the shape, then sharpens appropriately. Then start using the neutral gray layer to start painting the light and shadow. I do not know which advice to apply to the human skeleton structure.

Set up a neutral gray layer shortcut key (shift+ctrl+n), set as follows. )

Directly below the effect diagram.

Color steps because of the time relationship and this tutorial is written in the skin, so it's not spoken. Direct drawings.

Well, the above information is small compiled to you photoshop this software users bring the detailed high and low frequency of grinding and lighting to share the entire content of the analysis, you see the users here are very clear the tutorial now, I hope that the small series of the above tutorial can bring useful help.

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