Photoshop Hyperbolic grinder teaches you the most sophisticated business portrait of late

Source: Internet
Author: User

Business portrait of the requirements of the work is to strive for excellence, not only in the early filming to give force, post-processing can not relax! At least, it is clear that the late principles of hyperbola and neutral ash are a primer. Pocoer Hidesigner in this topic to share the business portrait of the late process, including hyperbolic grinding, gradient mapping, tone separation and nondestructive sharpening, and other content, interested students do not miss it!

Step one: Clean up the glaring flaws in the model's face with a patch brush

Use a patch brush or seal tool to clear bumps and blemishes on your face

Step two: Double-curve skin on the face of the model

Hyperbolic grinding Skin: Select the high light and shadow area of the screen skin respectively, and use the Curve tool to make the exposure adjustment.

The second point: the principle of hyperbolic grinding is the core principle of hyperbolic grinding, which is to use the brightening curve and the pressure-dark curve to highlight the uneven skin area in the darkened picture. The first thing to mention is the concept of the observer.

An observer is a tool that does not affect the final image quality and is used only to observe image features. Add a gradient map, black and white, and curve adjustment layers on the image to form a simple observer. The role of the observer is to maximize the characteristics of the image, even if the parameters of the extreme point does not affect the final quality. We can see the image below the surface of the grinding camera, which highlights the uneven appearance of the skin on the screen.

Found these uneven color of the place, we on the highlight curve through the mask to the original dark spots of the spot adjustment of 1.1 points to brighten; in the dark side of the curve is also the same operation, will be too bright place to press dark. The 1.1-point wipe mask is really time-consuming.

Before and after the skin and the contrast of the observation device

Step three: Adjust the overall exposure of the picture with the curve

The whole of the screen for exposure adjustment, so that the skin of the dark part of better performance

Exposure Adjustment curve

Fourth Step: Repair the obvious defect of the arm skin

To repair obvious defects in the skin of the arm

Fifth step: The use of neutral gray layer patch details in the overlay or soft light mode, neutral gray layer can not affect the original image quality of the screen to adjust the brightness of local areas such as details, the superposition of soft light mode will be the characteristics of neutral ash elimination, only to retain the changes in the layer operation.

To use a neutral gray layer:

1. Create a new layer and fill the #808080 with color.

2. Set the layer blending mode to soft light or overlay.

3. In neutral gray layer to reduce light, deepen or brush operation, the results of the operation directly reflected in the original image, at this time can directly see the original image, for the region according to the need for adjustment can be.

Repair the shadow of a model's face with a neutral gray layer in soft light mode

To trim minor blemishes on the skin again.

Using neutral grey layer in soft light mode to deepen shadow performance of model skin

Sixth step: Tonal separation gradient mapping with a gradient map makes it easy to map the pixel area of a certain brightness to the specified color. According to the following figure settings can make the gradient map results appear "dark purple, bright orange" law. The use of color fusion mode will be a bright part of the screen to restore, the scene will leave the dark side of the purple hue, and the face of the skin is bright orange, so that the color separation. Finally adjust the opacity to control the degree of color.

Use light to adjust the screen exposure to make the light softer and brighter

Adjust the hue of the light and dark parts of the picture with a gradient map

Gradient Map Color settings

Seventh step: Use the Liquefaction tool to adjust the physique line

Adjustment of elbow and shoulder position using liquefaction tools

Eighth step: Fine-tuning the contrast of color levels

Adjust the color level, enhance the contrast of the picture

Nineth Step: Adjust the light and shadow effect of arm and shoulder

Adjust the high light area of the arm and shoulder to enhance the high light effect. Tools used: Curves + masks, neutral gray layers

Tenth step: Adjust the whole picture Hue (upper)

Use Curve tool to adjust hue, make character tonal more unified

The red and green curves are slightly brighter and the blue curves are small.

Adjust the light and dark tones again using the gradient map

The settings for this gradient map

Tenth step: Adjust the whole picture hue (next)

Adjust with hue saturation tool to make red more saturated and bright

Specific parameters of hue saturation

Adjust the color level, strengthen the picture contrast

Adjust the specific parameters of the color scale

11th Step: Using high contrast retention for sharpening PS with USM Sharpening tool is the most commonly used sharpening tool, but portrait photographers should pay attention to, Using USM Sharpening can damage photo quality. High Contrast retention sharpening method is to extract the part of the screen which needs sharpening by using the High Contrast retention tool, and the layer pattern overlay needs sharpening part to make the contrast increase and the picture clearer, so as to sharpen the goal.

Sharpening steps:

1. Copy the original image to form a new layer.

2. For the new layer of high contrast retention operation, the RADIUS parameter set to the screen to retain only the texture of the image.

3. Set the new layer blending mode to overlay.

Just look at the high Contrast retention layer, you can barely see the skin texture

Use high contrast retention tools for lossless sharpening.

On: Before sharpening: After sharpening

Finally: The final results are compared

Category:
    • PS Getting Started Tutorial
    • PS Grinding Course
    • PS Post-processing tutorial
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