Photoshop makes a radio with a clock

Source: Internet
Author: User
Tags reflection

The production of relatively complex physical, we will be good at splitting objects, each can see the parts are split out, and then carefully study its structure, and then according to their own methods to portray can be.

  Original

1, at first glance is not to start? It's okay, let's take a look at what the radio is composed of, and then further decompose the drawing separately.

2, the fuselage draws:

Next we follow the above layer decomposition to draw, now we look at the fuselage part, the fuselage consists of the last three parts. The main point is to draw the rounded rectangle with the shape tool and add the gradient.

Because we set the main light on the right side, we added a left-deep right-shallow gradient.

Because the back cover part does not have strong reflection, we add a light gray to deep gray gradient. And the top part of the image below, we need to make a layer, so that the light and shade relationship more clearly.

Similarly, we can use this method to make the "front" part of the thickness of the sense.

The three parts that will be spent together, the fuselage is finished.

3, Button production:

A, use the Ellipse tool to draw the upper surface of the big button, add slight gradient.

b, using the Pen tool to check the surface contour, and the gradient tool to make smooth reflection.

C, draw the groove with the Ellipse tool and use the Pen tool to check out the middle connection part.

D, follow the steps a,b to draw a small button.

E, at the edge of the pen tool to check out the high light. Draw the upper projection in addition.

Let's learn how to draw a projection:

In fact, the projection is not difficult to draw, its basic components are always "a deep and shallow, a false one", because many times we see objects are multiple light source, so it will cause double or even multiple shadows.

Take the projection in this button as an example, there is a virtual one solid two layers. Virtual Shadow and real shadow rendering methods are the same, you can outline the rough outline, and then the Gaussian blur dynamic blur, virtual and real difference lies in the size of fuzzy parameters and transparency.

4, Knob production:

There are two key points in the knob, one is the combination of shape tools, the second is to transform the use of the command again.

We learn the combined application of shape tools by drawing rings.

Now let's learn the steps to change the command again.

After the groove is finished, add shadows and projections.

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