To the users of Photoshop software for detailed analysis to share the mouse to draw a cartoon 3D robot tutorial.
Eva's Story and model setting:
1, the basic shape of Eva is an egg-shaped, that is, an ellipse around its long diameter rotating a week to get the three-dimensional circle.
2, Eva deformation (let me describe) after, divided into 4 parts, head, body, and two arms.
3, according to the original, Eva's material can be set to white ceramics.
1. Disassemble the solution.
Create a new 1024 * 1024, with a resolution of 72 canvas, as shown below.
By adjusting the oval shape to get the head contour, the head base is obtained by adjusting the inner glow and the gradient superposition.
By adjusting the anchor point, the ellipse is deformed and feathered, and the high light is obtained.
Similarly, through the high light, reflected light, as well as Boolean operations, adjust anchor points and so on to get the face background and eyes.
Black and white stripes on the face mask can be implemented with the definition of the pattern function, as follows:
Use the Pencil tool to fill the upper half with black. In menu: Edit > Define patterns, define patterns.
Copy the same contour shape above the face, clear all layer styles, add pattern overlay, select "Multiply", and adjust different lightness so that the mask is superimposed on the face.
The cross section is composed of a layer style: an inner glow, a two-layer gradient overlay, and an outer glow. The first layer of gradient overlay constructs a halo that reacts to specular reflections.
The rest of the trunk body and the fill light are simple (gradient overlay, inner glow and feather) available.
You can get the arm by adjusting the shape and adding a gradient overlay to the shape and the inner glow. Difficulty in shaping the shadow of the arm.
You can achieve shadow effects by adding a two-layer gradient overlay.
After the parts have been painted, it's good to put them together.
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