To the users of Photoshop software for detailed analysis of the composition of the Dark wind of the puppet portrait tutorial.
This tutorial knowledge points:
2, Retro color correction
3. Create a living puppet man
4, combined with the layer mask and color correction to adjust the layer effect
5, use the filter to create a dramatic focus effect.
OK, now it's time to start, let's take a look at the final effect:
1. Create a new canvas and drag the background texture in:
2-1, the "bullet hole" picture dragged in, rotate the angle, placed in the picture below (the original image is required to download another software conversion format, fortunately I witty and serious, the picture for you to turn out, quickly kua I handsome!) :
2-2, the "bullet hole" layer of the blending mode to "multiply", so that it perfectly integrated into the background, set as follows:
3-1, drag the "model" picture into PS, using the Pen tool (P) to dig out:
3-2, with the selection tool (M) cut the model lower body, and then create a new layer, copied to the new layer to wait for standby:
3-3. Add a layer mask to the upper body, rub the mask with a black soft brush and erase the unwanted parts, as shown below:
3-4, now move the lower body up, the following figure:
4-1. Drag our finished half puppets into the canvas and place them in the center of the picture:
4-2, with the pen tool to the hands of the puppet elbow and wrist cut off, the following figure:
4-3, now make the projection of the puppet person. Copy a layer of puppets, put them underneath the original layer, and fill the black. At this time our light source is in the upper left corner of the screen, so the projection should be in the puppet man's lower right, as shown in the following figure, and the lower part of the projection layer wiped (method you should know, do not know the face of the wall to go):
4-4, add a Gaussian blur to the projection layer, make it more natural, set as follows:
4-5. Create a new layer below the puppet person layer, using the brush tool to paint the shadow along the edge of the model, this part of the shadow belongs to the puppet man's skirt projection, it is far away from the wall, so the shadow area will be larger, the edge will be more blurred, (the translator (i.e. this handsome) note), the following figure:
4-6. Create a new layer above the puppet person layer, apply the backlight part of the puppet person with the Brush tool, press the brightness of this part, the following figure:
5-1, select all the related to the puppet of the layer, group, and then add a "hue/saturation" adjustment layer (remember to check "coloring"), set the following:
5-2, and then to the puppet group to add a "hue/saturation" adjustment layer, this time do not choose coloring, set as follows:
5-3, enhance the puppet person's dark part, we to the puppet group to add a "exposure" adjustment layer, the displacement value set to 0.0023, the gray coefficient correction set to 0.81, as follows:
6-1. Create a new layer on the puppet group layer, apply a translucent soft black brush to the lip part and the person's cheekbones, and set the blending mode to multiply, as shown below:
6-2, according to the figure below, draw the face scars open (if there is no hand-painted board, then use the mouse, pay attention to the end of the scars than the front color to light):
6-3, with a brush tool to absorb the color of the face high light, and then the scars below the scar plus high light, to make it more solid (no hand-painted board of pupils have two ways to achieve: 1, with the shape of a tool to outline a high light shape, and then through the layer mask to wipe out the brightness of the high light part of the changes; 2, Add a projection to the scar layer, the color value is #eeeae9, the blending mode is set to filter, and then adjust the opacity. This is another handsome man out of the way, quickly kua I handsome! :
7, create a new layer, add a virtual black background to the screen (how to add?) here to leave an egg, everyone to use their brains, it is not, in the comments see the answer to it:
8-1. Create a new layer below the puppet group layer and draw some dead branches at random with a black brush (high hardness), as shown below:
8-2, now drag the dead 1 picture in, put on just that layer above:
9-1, now drag the dead 2 pictures into the PS to pull out, select the appropriate part to drag into our canvas, it is best to appear to be able to match the movements of the arm:
9-2. Select more branches to make it richer and more changeable:
9-3. The same method is used to construct the branches of the remaining joints:
10-1. The cut joints we see now are not right in perspective, we can see some of the sections, so now add the section to them and the arms look more real and solid:
10-2, with the pen tool to draw the following figure shape, and fill the color #c0bfba:
10-3, a new layer, to just build the shape of a layer of light gray, color value of #eae9e4. This is a small, almost invisible detail, but the visual effects are very different:
10-4, now give it a dark part of the color, color value of #81817f:
10-5, the same method to the wrist part plus three-dimensional effect:
10-6, now part of the branch is blocked by the shape of the cut, in order to make it look like inserted in the appearance, we select each branch of the selection of branches, and then add the layer mask to each section, hide those parts, the following figure:
10-7, select all slice layers, group, and add an exposure adjustment layer to it, set as follows:
11-1, OK, now give the puppet man's hand Add a hook, let the picture more bloody point. First to do the right hand, drag the hook picture (the original author provided the material is not too right, you can find a similar picture), to add a layer mask to the hook, the palm of the part of the block removed, the following figure:
11-2, the same method to the left hand also added:
11-3. Add a projection layer to the hook on the left hand (create a new layer under the left hook layer), as shown below:
11-3, now put all the hook-related layers into a group, and then add a "hue/saturation" adjustment layer, set as follows:
12-1, the skull pendant picture dragged in to pick up the right hand to add a chain:
12-2, the same to the left hand:
13, a new layer, with a white soft brush on the face, opacity set to 64%, blending mode set to overlay:
14-1, drag the shields in, and put them under the puppets:
14-2. Add a projection to shield, copy a layer of shield under the original layer, fill the black, lower right corner micro-move, and then Gaussian Blur, the following figure:
14-3. Now set up a group of layers related to shields and add a hue/saturation adjustment layer, set as follows:
14-4, add a "hue/saturation" adjustment layer, but this time the "coloring" on the hook, set as follows:
14-5, another curve adjustment layer, set as follows:
14-6. Create a new layer on the shield, add a shallow shadow layer to the right of the shield, and make it more stereoscopic:
15-1, the wall carved pictures dragged in, put in the top left corner of the screen, to it to a curve adjustment, set as follows:
15-2, another "hue/saturation" adjustment layer (God annoying hue saturation, where there is it, but so we also know that this dongdong is really useful for P diagram), set as follows (remember to tick "coloring"):
16-1, now drag the pillar in, put it on the right side of the screen:
16-2, add a projection to the pillars, this method has been said before, you should be able to understand:
16-3, a new layer on the pillar layer, with a black brush to its top and bottom of the two parts with a shadow, the following figure:
16-4, but also "hue/saturation" adjustment layer (hue/saturation: Blame me), set as follows:
16-5. Give the pillar another "exposure" adjustment layer to strengthen its shaded section, but the middle part of the column in fact we do not need to be too dark, so add a layer mask to the adjustment layer, with a black soft brush to smear the middle part of the column, so that it is not affected by the adjustment layer, the following figure:
16-6, add a "brightness/contrast" adjustment layer, or the same add a mask, so far, the pillars are almost finished. The settings are as follows:
17-1, the mouse long by the Shape tool, select the custom shape in the Drop-down menu, there will be many PS from the shape, we choose the heart, and then drag the mouse on the canvas, the software will automatically create a new heart-shaped layer:
17-2, copy a layer of heart-shaped, put to the following figure position, and then Gaussian blur (there will be a window, select Grid), set as follows:
18-1, Next we put "heart-shaped pendant" dragged in, dug, put it on the heart-shaped layer above:
18-2, and then drag the picture frame, pull out the following figure part, put on the heart-shaped:
18-3, and then pull the pendant and jewelry material out, put to the following position:
18-4. Add a projection to what you just pulled in:
18-5. Add an exposure adjustment layer to the pendant layer, set as follows:
19-1, the door handle picture dragged in, pull Chunchan part, and then flip vertically (this material the original author did not provide download, we can baidu a similar picture):
19-2. Move the tip up a bit to make it more natural to connect:
19-3, add a "hue/saturation" adjustment layer to the tip, set as follows:
19-4, another curve adjustment layer:
19-5. Create a new layer on top of the pointed layer and make it darker with a soft black brush:
19-6, the dark part added, the bright part also must add, or is a new layer, the brush color chooses the yellow point, then Daub, the mixed mode of this layer is set to soft light, opacity 55%:
20-1, the light effect picture dragged in, put in the following figure position, mixed mode set to filter color:
20-2, with the same method to the heart shape also add a little light, the following figure:
20-3, a new layer, with a soft brush to choose the color of high light, and then in the heart of those protruding edges dot some bling-bling things:
20-4, and then in all related to the heart-shaped layer on top of a new layer, with the color value of the #f9cd34 brush, the heart-shaped add some halo, and the blending mode set to light:
20-5, and then drag a photo to come in, blending mode is set to filter color:
21-1, put the withered branches 1 pictures dragged in, put in the bottom right corner of the screen:
21-2, give it a Gaussian blur, set as follows:
21-3, the same method, to the screen to get more branches around:
22-1, select all layers, edit a group copy, and then the new set of photos laminated. At this point we came to a very important step, we want to add a radial blur to this layer, set the following:
22-2. Add a layer mask to this layer, smear the middle part with a black soft brush, and make the middle focus part clearer:
23, gee, then a very visual impact of the screen came out, and finally we add a curve adjustment layer, make it more intense atmosphere:
Congratulations! Successfully completed the production, to see our results!
Well, the above information is small compiled for you photoshop This software users brought to the detailed synthesis of the dark wind of the puppet portrait of the full content of the tutorial analysis, you see the users here, small knitting believe that you are now very clear the method of production, Then you go to follow the small series of tutorials yourself to try to make it.