Material pictures are mainly dark color, when you need to color, only the background part of the yellow-green to red-brown, and then to the dark part of a little more blue purple, you can get the primary main color, and later add some high light, the overall treatment soft can be.
Original
Final effect
1, open the material picture, create hue/saturation adjustment layer, the whole map, yellow, green adjustment, parameter settings such as Figure 1-3, the effect is shown in Figure 4. This step mainly turns the yellow-green in the background part to reddish-brown.
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2, create curve adjustment layer, RGB, red, green, blue channel adjustment, parameter settings such as Figure 5-8, the effect is shown in Figure 9. This step mainly darkened the picture's dark part and added blue.
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3, create a new layer, press the letter key "D" before the background color to restore to the default black and white, select menu: Filter > Render > Cloud, after determining the blending mode to "filter Color", the opacity to: 70%. Add a layer mask and use a black brush to erase the face and bottom area of the character, as shown below.
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4, create a color balance adjustment layer, the shadow, highlight adjustment, parameter settings such as Figure 11,12, determined to press CTRL + ALT + G to create a clipping mask, and then change the opacity to: 50%, the effect is as Figure 13. This step is to fine-tune the cloud color.
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5, create an optional color adjustment layer, red, yellow, black adjustment, parameter settings such as Figure 14-16, the effect is shown in Figure 17. This step adds orange color to the picture.
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6, press CTRL + J to copy the current optional color adjustment layer, the effect of the following figure.
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7, create color balance adjustment layer, shadow, midtones, high light adjustment, parameter settings such as Figure 19-21, the effect is as Figure 22. This step is mainly to increase the dark part of the picture blue, the high light part of the increase in light yellow.
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8, press CTRL + ALT + 2 to bring up the high light selection, press CTRL + Shift + I to select, and then create a curve adjustment layer, RGB, green, blue channel adjustment, parameter settings such as Figure 23, the effect is as Figure 24. This step mainly darkened the picture's dark part and added blue.
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9, create curve adjustment layer, the whole picture darkened a bit, after the mask to fill the black, with a white brush to the bottom of the need to darken the part of the effect as shown in Figure 26.
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10, press CTRL + ALT + 2 to call up the high light constituency, select the Gradient tool, color settings such as Figure 27, and then from the upper right corner of the lower left to pull the linear gradient, to determine the blending mode to "darken", add a layer mask, with a black brush to wipe out the characters, and then change the opacity to: 50%, as shown in Figure 28.
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11, create a new layer, with the elliptical marquee tool pull out the oval selection shown in the following figure, feather 60 pixels filled with reddish-brown: #C27D32, blending mode to "filter", the effect of the following figure.
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12, press CTRL + J to copy the current layer, blending mode to "soft light", the opacity to: 50%, the effect of the following figure.
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13. Create a new layer, use the elliptical marquee tool to pull out the oval selection shown in the following figure, feather 25 pixels, fill the same as the red-brown, then change the blending mode to "filter", and the opacity to: 50%, the effect is as follows.
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14, create a new layer, press CTRL + ALT + Shift + E-stamped layer, select menu: Filter > Blur > Motion blur, Angle set to 45 degrees, distance set to 150, after the blending mode is changed to "soft light", opacity to: 30%, add layer mask, black painting The pen scratches the face of the character and the effect is as follows.
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15, using the Lasso tool to check out the selection shown in the following figure, feather 60 pixels and press CTRL + J to copy the selection part of the image to the new layer, blending mode is "soft light", the effect of the following figure. These two steps to soften the picture processing.
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Finally fine-tune the color, strengthen the local light and finish the final effect.
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