Photoshop to create a soft crystal blue tone mm

Source: Internet
Author: User
Tags final

This tutorial is a simple tutorial for a soft blue palette. The color palette basically changes the body tone by changing the blending mode of the fill colour layer. Then you need to slowly adjust the tone of harmony, characters and backgrounds and other details to decorate in place.

Original

Final effect

1, open the original material, create a new layer, fill color: #1574FD, and then change the layer blending mode to "soft light", the effect is as shown in Figure 1.

< map 1>

2, create a new layer, press CTRL + ALT + Shift + e-stamped layer, execute: filter > Blur > Gaussian blur, the value is: 3, determine the layer blending mode to "filter", the effect is as Figure 2.

< map 2>

3, create hue/saturation adjustment layer, adjust the blue, parameter settings such as Figure 3, the effect is shown in Figure 4.

< map 3>

< figure 4> 4, create a new layer, fill color: #FAFAD6, and then change the layer blending mode to "multiply", the effect is shown in Figure 5.

< map 5>

5, create a new layer, the foreground color is set to: #C4069A, and then use the brush tool to paint the figure 6 of the figure, after painting the layer blending mode to "multiply", layer opacity to: 50%, the effect is as Figure 7.

< map 6>

< map 7>

6, and then create brightness/contrast adjustment layer, parameter settings such as Figure 8, the effect is shown in Figure 9.

< map 8>

< map 9>

7, a new layer, stamped layer, select the Smudge tool, the pressure is: 50% or so, and then the character of the hair a little smoother, and then appropriate to the character of the skin, the general effect as shown in Figure 10.

< map 10>

8, a new layer, stamped layer, this step is to deepen the contour of the character's facial features. First use the Pen tool to check out the outline of the eye, and then use the deepening tool, exposure is: 10% or so, deepen the eye edge and eyes, and then appropriate with the Dodge tool to the eyes of the reflective part of the bright point. The other parts are treated in much the same way that the effect is shown in Figure 11.

< map 11>

9, create brightness/Contrast adjustment layer, parameter settings such as Figure 12, the effect is shown in Figure 13.

< map 12>

< map 13>

11, create curve adjustment layer, parameter settings such as Figure 15-17, the effect is shown in Figure 18.

< map 15>

< map 16>

< map 17>

< map 18>

12, a new layer, stamped layer, with the Topaz filter appropriate sharpening, the general effect of Figure 19.

< map 19>

13, the overall adjustment under the details, simple to the characters add hair and lipstick, etc., to complete the final effect.

< map 20>

Category:
    • PS Palette Tutorial
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