Photoshop to pull out the scene of the night scenery pictures of gorgeous fairy tales

Source: Internet
Author: User

This tutorial mainly uses Photoshop to pull out the gorgeous fairy tales of the night scenery photos, not only the blue and orange of the camera's automatic white balance, but also not the starlight; this time, we'll show you how to make a light fairy night's day without depleting the quality of HDR.

Look at the effect chart first.

The following are the original slices:

Focus on the interpretation of a

Automatic white balance to erase the level of sense, although today many cameras have preset sunny and cloudy settings, as well as automatic white balance, but you will find that they are more practical in the outdoor sun. At night, these fool-like white balance settings become less force. For example, our eyes see the sky is a blue-purple gradient to red, of course, the house's external walls will never be really dark blue, but with the automatic white balance shooting, we are likely to get a picture of the blue-shrouded image of the flat.

Focus on the interpretation of the second

Lack of exposure caused by a single picture, of course, the picture is not wonderful another reason is not enough exposure or exposure. Shooting outdoors at night, in order to ensure that the main building is not overexposed, we will reduce the exposure value, you will get a picture of the following image generally have too much dark part of the picture. Normally, we'll teach you how to use HDR in the late stages, but this usually requires you to take enough different exposure photos or use the later production of the quality of the images, and this time, you can do it in a simpler way.

Correct the colors and make the picture brighter:

Create a new layer copy and pull up the curve adjustment tool. Use the Black Eyedropper tool to draw the dark part of the screen, then choose the vertical Third white eyedropper tool to draw the brightest part of the screen, and finally, use the middle eyedropper tool to draw the part that should be gray, so that we can get a calibrated color of the screen. To make the calibrated image more natural, we chose to reduce the opacity of the layer.

Highlight the strongest color contrast places:

We found the most conspicuous part of the whole picture-the one with the red light on it, especially in the blue screen, and we have to make good use of it. Circle to select the approximate range of the door, and feather (feather value in 30-60), continue to use the Curve tool to improve its contrast, and then use the color order to make this area brighter. If you want to change the color effect, try to use the color Balance command.

Gradient out of the richest color:

Simple to deal with the overall brightness and color of the screen, you can also be based on the effect of Circle way zoning adjustment. Finally, in order to make more warm colors in the picture with Sky blue, we choose to create a new gradient fill layer, the foreground color set to #356138, the background color set to #fa9600, and the layer overlay mode to "color Dodge", so that yellow red and blue form a beautiful contrast.

There must be no noise at night:

PS Small plug-in Perfect noise reduction

1. Into the "image-Calculation" command, we will be here to calculate the picture in the Blue channel section, this channel usually has the most noise, we choose this channel for noise reduction processing.

2. Open the Filter menu, click Find Edge, select the edge of the entire blue channel, and make the edge feel softer with Gaussian blur. This step is to keep the sharpness of the edges in order to reduce noise.

3. Enter the channel, hold down the "CTRL" Key and click on the ALPHA1 channel to get the constituency. Back to the layer, and then use Kodak four plug-ins in the noise reduction plug-ins smooth noise, while ensuring the details of sharpness.

4. Back to the channel, click on the Alpha1 channel, and hold down the panel below the dotted Circle button (the channel as a selection load), back to the level version click to add vector template, this step is to retrieve the edge of the object before reducing noise sharpness.

Final effect

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