The material picture is also darker, the processing time first reduces the main color saturation to obtain the neutral picture, then the whole and the corner area presses the dark, the high light and the dark part uses the curve and so on adds the cool color, finally beautification the character part, the partial plus high light can.
Original
Final effect
1, open the original material large map, create an optional color adjustment layer, yellow, green, white, neutral color adjustment, parameter settings such as Figure 1-4, the effect is shown in Figure 5. This step turns yellow into brown in the picture and deepens the green.
< map 1>
< map 2>
< map 3>
< map 4>
< map 5>
2, create hue/saturation adjustment layer, the yellow, green adjustment, parameters and effects of the following figure. This step quickly turns the background primary color into a neutral color.
< map 6>
< map 7>
< map 8>
3. Press CTRL + J to copy the current hue/saturation adjustment layer and change the opacity to: 60%, the effect is as follows.
< map 9>
4, create curve adjustment layer, RGB, red, blue channel adjustment, parameter settings such as Figure 10-12, the effect is shown in Figure 13. This step slightly increases the picture contrast, the high light portion increases the light red.
< map 10>
< map 11>
< map 12>
< map 13>
5. Create a new layer, press CTRL + ALT + SHIFT + E-stamped layer, press CTRL + SHIFT + U to go color, and then change the layer opacity to: 10%, the effect is as follows. This step adds a neutral color to the picture.
< map 14>
6, create brightness/Contrast adjustment layer, the appropriate increase of contrast, parameters and effects of the following figure.
< map 15>
< map 16>
Classification: