Final effect
1. First, let's define the cheese pattern. Create a new Photoshop document with 200x200 pixels and a white background. Create new Layer 1, set foreground color to light yellow, RGB value to 251,242,183, fill layer 1 with foreground color. Select the Elliptical Marquee tool, select the selection in the tool options to add to the selection, select multiple ellipses on the canvas, and deselect after deletion. (Figure 01)
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2. This picture is to be defined as a pattern, so the edge part cannot appear blank. (Note: The blank here, which means no oval shape), turns on the filter--the other--displacement, which sets the horizontal and vertical displacements to 100 pixels, and the definition area is retraced. In this way, the white ellipse (actually the transparent oval) is randomly distributed across the edges of the canvas. (Figure 02)
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3. Add some oval, fill the gap in the middle of the canvas, still delete the selection after the removal. (Figure 03)
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4. Hide the background, resize the image to 100x100 pixels, define it as a pattern, name it cheese, and close the document. (Figure 04)
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5. Below, we start making cheese. First, we will prepare the "raw material". Create a new document with a white background and size according to your needs. Choose a more coarse font, with any color other than white, to write the text. Here, I choose the font is cartoon, the size of 210 points. If your text spacing is too small, you need to increase it appropriately. (Figure 05)
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6. Create a new layer, named Cheese 1, load the opaque channel area of the text layer, press shift +back space, pull up the Fill dialog box, and fill the selection with the cheese pattern we just defined. The fill options remain the default. Cancel the selection. The function of the text layer is done, and you can delete it now. (Figure 06)
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7. Copy cheese 1, the cheese 1 copy layer named Top, temporarily hidden. Select cheese 1 Again, open the Hue/Saturation dialog box, select the coloring mode, the color set to bright orange, hue, saturation, lightness value of 43, 100,-19. (Figure 07)
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8. Continuous replication cheese 1 Floors 4 times, respectively, cheese 1 copy ~cheese 1 copy 4 layer, show top layer, below we begin to use these several copy layer to make cheese stereo effect.
9. Select the cheese 1 Replica 4 layer, with the move tool, move the layer down by 1 pixels, move 2 pixels to the right, select cheese 1 copy 3, move the layer down 3 pixels, move 3 pixels to the right, and turn brightness/contrast commands to reduce brightness-25; Select cheese 1 Replica 2 layer, this time move the layer down and right each 5 pixel, reduce brightness-39, select the cheese 1 copy layer, move the layer down and right each 7, 6 pixels, reduce brightness-59, and finally select cheese 1 layer, the layer down and right each move 9, 8 pixels, will reduce brightness-60. In this way, from the shallow to the deep sense of the three-dimensional came out. (Figure 08)
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10. Hide top and background layers, flatten all visible layers into cheese 1, and display the background. Determines that the current active layer is cheese 1, executes the Gaussian blur command, sets the radius to 0.7 pixels, and eliminates the apparent boundary between the layers. Show top layer, now look, do you feel the delicacy of cheese? (Figure 9)
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11. Now let's simply deal with the side of the cheese. Still in cheese 1, load the opaque channel area, add noise in the selection, the number is 12%, Gaussian distribution, monochrome; then select the Blur > Motion blur filter with an angle of 43 degrees and a distance of 13 pixels. Slightly adjust the color, open the Hue/Saturation dialog box, the hue is set to 3, saturation is 25, lightness is-10, no coloring; Continue with the color scale adjustment to set the input level to 49,1.00,255. (Figure 10)
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12. Do you feel that the surface of the cheese is too stiff and lacks the creamy smoothness? With the layer style you can easily solve this problem. Double-click the layer, open the Style panel, select the bevel and Emboss, and set the structure to an inner bevel. The method is smooth, the depth is 50%, the direction is above, the size is 0, softens is 3 pixel, the shadow angle is 120 degrees, the height is 30 degrees, the high light and the dim tone Most sets are invariable, the darkened color is set to RGB only (97,69,9 ), the opacity is 50%. This will be much better. (Figure 11)
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13. Finally, the top layer is merged downward to apply the projection style to the Cheese 1 layer: Reduce the opacity to 65%, the angle is 120 degrees, the distance and the size are 7 pixels, the extension is 0%, the quality is unchanged. So, our lovely Swiss cheese is done. (Figure 12)
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