PHP tree Depth compilation of the Maze and a * Automatic path finding algorithm example analysis, Maze case analysis
In this paper, we present a maze and a * automatic pathfinding algorithm for the deep compilation calendar of Php tree. Share to everyone for your reference. The specific analysis is as follows:
A colleague recommended a think-through maze algorithm, see the feeling is good, turn into PHP
Think twice the maze algorithm is the use of tree depth traversal principle, so that the resulting maze is quite thin, and the number of dead end is relatively small!
There is only one path between any two points.
As for the A * pathfinding algorithm is the most popular one automatic path finding algorithm
Don't say much nonsense, stick with the code
Maze Generation class:
Copy CodeThe code is as follows: Class maze{
Maze Create
Private $_w;
Private $_h;
Private $_grids;
Private $_walkhistory;
Private $_walkhistory2;
Private $_targetsteps;
Construct
Public Function Maze () {
$this->_w = 6;
$this->_h = 6;
$this->_grids = Array ();
}
Set the maze size
Public function set ($width = 6, $height = 6) {
if ($width > 0) $this->_w = $width;
if ($height > 0) $this->_h = $height;
return $this;
}
Take the maze.
Public function get () {
return $this->_grids;
}
Create a Maze
Public Function Create () {
$this->_init ();
Return $this->_walk (rand (0, COUNT ($this->_grids)-1));
}
Get a dead end point
Public Function block ($n = 0, $rand = False) {
$l = count ($this->_grids);
for ($i = 1; $i < $l; $i + +) {
$v = $this->_grids[$i];
if ($v = = 1 | | $v = = 2 | | $v = = 4 | | $v = = 8) {
$return [] = $i;
}
}
Random Pick Points
if ($rand) shuffle ($return);
if ($n = = 0) return $return;
if ($n = = 1) {
Return Array_pop ($return);
} else {
Return Array_slice ($return, 0, $n);
}
}
/**
|---------------------------------------------------------------
| A series of functions to create a maze
|---------------------------------------------------------------
*/
Private Function _walk ($startPos) {
$this->_walkhistory = Array ();
$this->_walkhistory2 = Array ();
$curPos = $startPos;
while ($this->_getnext0 ()! =-1) {
$curPos = $this->_step ($curPos);
if ($curPos = = = False) break;
}
return $this;
}
Private Function _gettargetsteps ($curPos) {
$p = 0;
$a = array ();
$p = $curPos-$this->_w;
if ($p > 0 && $this->_grids[$p] = = = 0 &&! $this->_isrepeating ($p)) {
Array_push ($a, $p);
} else {
Array_push ($a,-1);
}
$p = $curPos + 1;
if ($p% $this->_w! = 0 && $this->_grids[$p] = = 0 &&! $this->_isrepeating ($p)) {
Array_push ($a, $p);
} else {
Array_push ($a,-1);
}
$p = $curPos + $this->_w;
if ($p < count ($this->_grids) && $this->_grids[$p] = = 0 &&! $this->_isrepeating ($p)) {
Array_push ($a, $p);
} else {
Array_push ($a,-1);
}
$p = $curPos-1;
if ($curPos% $this->_w)! = 0 && $this->_grids[$p] = = 0 &&! $this->_isrepeating ($p)) {
Array_push ($a, $p);
} else {
Array_push ($a,-1);
}
return $a;
}
Private Function _nostep () {
$l = count ($this->_targetsteps);
for ($i = 0; $i < $l; $i + +) {
if ($this->_targetsteps[$i]! =-1) return false;
}
return true;
}
Private Function _step ($curPos) {
$this->_targetsteps = $this->_gettargetsteps ($curPos);
if ($this->_nostep ()) {
if (count ($this->_walkhistory) > 0) {
$tmp = Array_pop ($this->_walkhistory);
} else {
return false;
}
Array_push ($this->_walkhistory2, $tmp);
return $this->_step ($tmp);
}
$r = rand (0, 3);
while ($this->_targetsteps[$r] = =-1) {
$r = rand (0, 3);
}
$nextPos = $this->_targetsteps[$r];
$isCross = false;
if ($this->_grids[$nextPos]! = 0)
$isCross = true;
if ($r = = 0) {
$this->_grids[$curPos] ^= 1;
$this->_grids[$nextPos] ^= 4;
} elseif ($r = = 1) {
$this->_grids[$curPos] ^= 2;
$this->_grids[$nextPos] ^= 8;
} elseif ($r = = 2) {
$this->_grids[$curPos] ^= 4;
$this->_grids[$nextPos] ^= 1;
} elseif ($r = = 3) {
$this->_grids[$curPos] ^= 8;
$this->_grids[$nextPos] ^= 2;
}
Array_push ($this->_walkhistory, $curPos);
Return $isCross? False: $nextPos;
}
Private Function _isrepeating ($p) {
$l = count ($this->_walkhistory);
for ($i = 0; $i < $l; $i + +) {
if ($this->_walkhistory[$i] = = $p) return true;
}
$l = count ($this->_walkhistory2);
for ($i = 0; $i < $l; $i + +) {
if ($this->_walkhistory2[$i] = = $p) return true;
}
return false;
}
Private Function _getnext0 () {
$l = count ($this->_grids);
for ($i = 0; $i <= $l; $i + +) {
if ($this->_grids[$i] = = 0) return $i;
}
return-1;
}
Private Function _init () {
$this->_grids = Array ();
for ($y = 0; $y < $this->_h; $y + +) {
for ($x = 0; $x < $this->_w; $x + +) {
Array_push ($this->_grids, 0);
}
}
return $this;
}
}
A * path finding algorithm
Copy CodeThe code is as follows: Class astar{
A-star
Private $_open;
Private $_closed;
Private $_start;
Private $_end;
Private $_grids;
Private $_w;
Private $_h;
Construct
Public Function AStar () {
$this->_w = null;
$this->_h = null;
$this->_grids = null;
}
Public function set ($width, $height, $grids) {
$this->_w = $width;
$this->_h = $height;
$this->_grids = $grids;
return $this;
}
Finding a way in a maze
Public Function Search ($start = False, $end = False) {
return $this->_search ($start, $end);
}
/**
|---------------------------------------------------------------
| Automatic path finding-A-star algorithm
|---------------------------------------------------------------
*/
Public Function _search ($start = False, $end = False) {
if ($start!== false) $this->_start = $start;
if ($end!== false) $this->_end = $end;
$_sh = $this->_geth ($start);
$point [' i '] = $start;
$point [' f '] = $_sh;
$point [' g '] = 0;
$point [' h '] = $_sh;
$point [' p '] = null;
$this->_open[] = $point;
$this->_closed[$start] = $point;
while (0 < count ($this->_open)) {
$minf = false;
foreach ($this->_open as $key = + $maxNode) {
if ($minf = = = False | | $minf > $maxNode [' F ']) {
$minIndex = $key;
}
}
$nowNode = $this->_open[$minIndex];
unset ($this->_open[$minIndex]);
if ($nowNode [' i '] = = $this->_end) {
$TP = Array ();
while ($nowNode [' P ']!== null) {
Array_unshift ($TP, $nowNode [' P ']);
$nowNode = $this->_closed[$nowNode [' P ']];
}
Array_push ($TP, $this->_end);
Break
}
$this->_setpoint ($nowNode [' I ']);
}
$this->_closed = Array ();
$this->_open = Array ();
return $TP;
}
Private Function _setpoint ($me) {
$point = $this->_grids[$me];
All selectable directions into the queue
if ($point & 1) {
$next = $me-$this->_w;
$this->_checkpoint ($me, $next);
}
if ($point & 2) {
$next = $me + 1;
$this->_checkpoint ($me, $next);
}
if ($point & 4) {
$next = $me + $this->_w;
$this->_checkpoint ($me, $next);
}
if ($point & 8) {
$next = $me-1;
$this->_checkpoint ($me, $next);
}
}
Private Function _checkpoint ($pNode, $next) {
if ($this->_closed[$next]) {
$_g = $this->_closed[$pNode] [' g '] + $this->_GETG ($next);
if ($_g < $check [' G ']) {
$this->_closed[$next [' g '] = $_g;
$this->_closed[$next] [' f '] = $this->_closed[$next [' g '] + $this->_closed[$next] [' H '];
$this->_closed[$next [' p '] = $pNode;
}
} else {
$point [' p '] = $pNode;
$point [' h '] = $this->_geth ($next);
$point [' g '] = $this->_GETG ($next);
$point [' f '] = $point [' h '] + $point [' g '];
$point [' i '] = $next;
$this->_open[] = $point;
$this->_closed[$next] = $point;
}
}
Private Function _getg ($point) {
Return ABS ($this->_start-$point);
}
Private Function _geth ($point) {
Return ABS ($this->_end-$point);
}
}
Full instance code click here to download this site.
There is a need you can directly under the demo, see the effect!
I hope this article is helpful to everyone's PHP programming.
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