A few days ago, I accidentally visited rootkit and saw an article about wow hacking, which talked about World of Warcraft hacks development and some anti-Warden technologies, reminding me of my Diablo II years. Since I started hack dialbo II a few years ago, I have done a lot of crazy things in retrospect (for example, I used C to completely restore a program from binary ), he has also accumulated a wealth of experience in the hacks production of Diablo II. It seems that few game hackers in China are willing to publish related technologies in this aspect. In this series, I want to write some articles to talk about some of my understanding of game hacking and the technologies involved. As if I had written some plug-ins in the first article of kaibo, I did not write any plug-ins yet. The topics that I think of now include: Various hacks of dialo II, hacker and Blizz wars -- cheating vs. Anti-cheating Technology Development in Diablo II. Hacker's nightmare-Warden analyzes maphack/hackmap source code analysis-integrity scanneranti-detection technology-module reconstructionanti-detection technology-Self-unloading cheating and anti-cheating technologies in private servers