[Programming Game] presents a gift at the age of a new year. (Ignition of zswang fireworks on the 1-188th floor)

Source: Internet
Author: User
[Programming Game] presents a gift at the age of a new year. (The first prize is 10000 available points)
Author:
Ignition[Ctrl + A select all tips: you can modify some code and then press run]

<HTML> <br/> <pead> <title> -- 2009 cleaner version </title> </pead> <br/> <body style = "overflow: hidden; background-color: black; "> <br/> </body> <br/> <SCRIPT type =" text/JavaScript "> <br/> function hsl2color (HSL) {<br/> If (HSL. h> 360 | HSL. h <0 | HSL. s> 100 | HSL. S <0 | HSL. l> 100 | HSL. L <0) <br/> return "#000000"; <br/> var RGB = {R: 0, G: 0, B: 0 }; <br/> If (HSL. h <= 60) {<br/> RGB. R = 255; <br/> RGB. G = m Ath. floor (255/60 * HSL. h); <br/>} else if (HSL. h <= 120) {<br/> RGB. R = math. floor (255-(255/60) * (HSL. h-60); <br/> RGB. G = 255; <br/>} else if (HSL. h <= 180) {<br/> RGB. G = 255; <br/> RGB. B = math. floor (255/60) * (HSL. h-120); <br/>} else if (HSL. h <= 240) {<br/> RGB. G = math. floor (255-(255/60) * (HSL. h-180); <br/> RGB. B = 255; <br/>} else if (HSL. h <= 300) {<br/> RGB. R = math. f Loor (255/60) * (HSL. h-240); <br/> RGB. B = 255; <br/>} else if (HSL. h <= 360) {<br/> RGB. R = 255; <br/> RGB. B = math. floor (255-(255/60) * (HSL. h-300); <br/>}< br/> var sat = math. ABS (HSL. s-100)/100); <br/> RGB. R = math. floor (RGB. r-(RGB. r-128) * SAT); <br/> RGB. G = math. floor (RGB. g-(RGB. g-128) * SAT); <br/> RGB. B = math. floor (RGB. b-(RGB. b-128) * SAT); <br/> var Lum = (HSL. l- 50)/50; <br/> If (Lum> 0) {<br/> RGB. R = math. floor (RGB. R + (255-RGB. r) * Lum); <br/> RGB. G = math. floor (RGB. G + (255-RGB. g) * Lum); <br/> RGB. B = math. floor (RGB. B + (255-RGB. b) * Lum); <br/>} else if (Lum <0) {<br/> RGB. R = math. floor (RGB. R + RGB. R * Lum); <br/> RGB. G = math. floor (RGB. G + RGB. g * Lum); <br/> RGB. B = math. floor (RGB. B + RGB. B * Lum); <br/>}< br/> return "#" + ("00000" + (RGB. R * 256*256 + RGB. g * 256 + RGB. B ). tostring (16 )). replace (/^. *(. {6 }$)/g, "$1"); <br/>}</P> <p> function ball (parent, text) {<br/> This. parent = parent; <br/> This. TEXT = text; <br/> This. visible = true; <br/> This. SPAN = document. createelement ("span"); <br/> This. span. innerhtml = This. text; <br/> This. span. style. position = "absolute"; <br/>}</P> <p> ball. prototype. update = function (color, X, Y, size, Alpha, Speed, fire) {<br/> This. fire = fire; <br/> This. alpha = Alpha; <br/> This. speed = speed; <br/> This. gravity = 0; <br/> This. X = x; <br/> This. y = y; <br/> This. color = color; <br/> This. HSL = {H: color, S: 100, L: 80 };< br/> This. size = size; <br/> This. dochange (); <br/>}</P> <p> ball. prototype. dochange = function () {<br/> with (this. span. style) {<br/> fontsize = This. size + "PX"; <br/> left = This. X + "PX"; <Br/> Top = This. Y + "PX"; <br/> color = hsl2color (this. HSL); <br/>}< br/> If (! This. span. parent) This. parent. insertbefore (this. SPAN, this. parent. firstchild); <br/>}</P> <p> ball. prototype. move = function () {<br/> This. X = math. cos (this. alpha) * This. speed + this. x; <br/> This. y = math. sin (this. alpha) * This. speed + this. y; <br/> This. y = This. gravity + this. y; <br/> This. gravity ++ = 0.05; <br/> This. HSL. l-= This. fire; <br/> This. dochange (); <br/>}</P> <p> ball. prototype. hide = functio N () {<br/> If (! This. visible) return; <br/> This. visible = false; <br/> This. span. style. display = "NONE"; <br/>}</P> <p> ball. prototype. show = function () {<br/> If (this. visible) return; <br/> This. visible = true; <br/> This. span. style. display = "Block"; <br/>}</P> <p> ball. prototype. dispose = function () {<br/> This. disposing = true; <br/> for (var I in this) {<br/> if (I = "parent") continue; <br/> If (typeof this [I]. di Spose = "function "&&! This [I]. disposing) This [I]. dispose (); <br/> If (typeof this [I]. parentnode = "object") <br/> This [I]. parentnode. removechild (this [I]); <br/> Delete this [I]; <br/>}</P> <p> function firework (parent, text, size, Count, speed) {<br/> This. parent = parent; <br/> This. speed = speed; <br/> This. size = size; <br/> This. total = 0; <br/> This. active = false; <br/> This. bils = new array (count); <br/> for (VA R I = 0; I <this. bils. length; I ++) {<br/> This. bils [I] = new ball (parent, text); <br/> This. bils [I]. firework = This; <br/> This. bils [I]. index = I; <br/> This. bils [I]. hide (); <br/>}</P> <p> firework. prototype. tick = function () {<br/> This. total ++; <br/> If (typeof this. ontick = "function") This. ontick (this); <br/> for (VAR I = 0; I <this. bils. length; I ++) {<br/> If (! This. bils [I]. visible) continue; <br/> If (typeof this. onballmove = "function") <br/> This. onballmove (this. bils [I]); <br/> else this. bils [I]. move (); <br/>}< br/> var self = This; <br/> This. timer = setTimeout (function () {self. tick () ;}, 10); <br/>}</P> <p> firework. prototype. stop = function () {<br/> If (! This. active) return; <br/> This. active = false; <br/> cleartimeout (this. timer); <br/> for (VAR I = 0; I <this. bils. length; I ++) <br/> This. bils [I]. hide (); <br/> If (typeof this. onstop = "function") This. onstop (this); <br/>}</P> <p> firework. prototype. replay = function () {<br/> This. stop (); <br/> This. active = true; <br/> This. selected =-1; <br/> This. total = 0; <br/> This. tick (); <br/> If (typeof this. ONR Eplay = "function") This. onreplay (this); <br/>}</P> <p> var firework = new firework (document. body, "●", 32, 15, 7.5); <br/> firework. alpha = 0.5-math. random (); <br/> firework. offset = math. random () <0.5? + 1:-1; <br/> firework. ontick = function () {<br/> If (this. total % 10 = 0) {<br/> var H = document. body. clientheight | document.doc umentelement. clientheight; <br/> var W = document. body. clientwidth | document.doc umentelement. clientwidth; <br/> This. selected = (this. selected + 1) % This. bils. length; <br/> var alpha = This. alpha + 1/This. bils. length * This. offset; <br/> If (alpha <-0.5 | alpha> 0.5) This. offset =-this. offset; <br/> This. alpha = Alpha; <br/> This. bils [this. selected]. update (<br/> typeof this. color = "undefined "? Math. random () * 360: This. color, <br/> W/2, H, <br/> This. size, math. pI * 1.5 + this. alpha * 2, this. speed, 0.5 <br/>); <br/> This. bils [this. selected]. show (); <br/>}< br/> firework. replay (); </P> <p> var firework2 = new firework (document. body, "●", 15, 20, 12.5); <br/> firework2.ontick = function () {<br/> If (this. total % 50 = 0) {<br/> var H = document. body. clientheight | document.doc umente LEMENT. clientheight; <br/> var W = document. body. clientwidth | document.doc umentelement. clientwidth; <br/> var ball = firework. bils [math. floor (firework. selected + firework. bils. length/2) % firework. bils. length]; <br/> If (! Ball |! Ball. visible) return; <br/> ball. hide (); <br/> for (VAR I = 0; I <this. bils. length; I ++) {<br/> This. bils [I]. update (<br/> ball. color, <br/> ball. x, ball. y, this. size, 2 * Math. pI * Math. random (), math. random () * This. speed, 1.5); <br/> This. bils [I]. show (); <br/>}< br/> firework2.replay (); <br/> </SCRIPT> <br/> </ptml>
Ignition[Ctrl + A select all tips: you can modify some code and then press run]

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