PS character Lattice effect

Source: Internet
Author: User

The following is a formal start to the tutorial.

First look for the material, if you have the right material can be slightly modified, and start the formal production. I found this material personage, very has the three-dimensional sense, the facial features are correct, the structure is distinct, vaguely has some mysterious. is very suitable for the design of the effect of the idea.

Observe the character material characteristics, the screen is almost completely no problem, just a little dim, the idea in the subsequent design to make appropriate adjustments!

Start production: New (unit px) width 1000x High 900

Put the character material into the drawing board, adjust the position, according to this design idea, puts the character to leave the reasonable space for the subsequent effect to leave out the production space.

What's the first step we need to make? Right, Plaid!

So the question is, how big the lattice is appropriate! We can do this, PS Open the Guide line, set the appropriate units for the network OR screen display, generally using pixels (px) for printing in general using millimeters (mm) OR cm (cm), taking into account the size of the canvas, the size of the concept of the figure lattice, Specific according to your specific design needs to make, based on the size of the canvas in the illustrator using rectangular grid tool, to build a lattice, I set here to, horizontal line 15, vertical lines 15, as shown: line stroke 1mm (there is no so-called fixed pattern stroke thickness, Set according to your requirements).

Put the grid material in the AI into Photoshop, control scaling suitable size, and then observe, because the human face is a three-dimensional space structure, so the lattice of the performance of course should be reflected in the human face of the three-dimensional space, the appropriate adjustment of the grid, shortcut key Ctrl T, control the completion of the broad range, Click on the deformation mode, twist lattice curve fitting characters face contour, this step requires patience and meticulous, as far as possible perfect fitting.

Friendship tip: Here pure positive ones, relatively easy to make, if other angle, personal suggestion: put the picture into the AI to operate a good lattice and then into the PS to perform later steps.

Well, to this step lattice has been completed, the next step is to copy the character layer, in case of emergency, hold down CTRL, click on the grid thumbnail, triggering ant line, on the character layer to do delete command, the character image into the lattice.

(Halfway, I come to you to tidy up the idea, our aim is to cut the character image into pieces to process into peel shape, and then make it float away effect.) Notice is drifting away, is quiet. )

Cut out the characters of the lattice has been quite a sense of form! meimei! As a result of the previous analysis, now the stage can be used to highlight the screen, we only have to highlight cut after the figure of the lattice, so that two layers before and after the formation of a level of sense, and then for the color to make appropriate landscaping, a little bit better.

Start peeling, we click "Edit in Quick Mask mode", with brush tool to draw the selection range, brush set transparency 100%, fill 100%, brush painted red range for selection, if the selection range error, you can use the Eraser tool to delete, as shown;

Some people here will ask: "Why not use magic wand tools to make a quick choice", of course, you can try, after my experiment, magic wand tool to choose the approximate color range, it is easy to choose beyond a fixed lattice range, resulting in the selection of the operation of the puzzle! Personally, it is most convenient and practical to use the "Edit with fast mask mode". It is more convenient to enlarge and draw. When finished, click "Edit in Quick mask mode" to revert to normal mode, the original red area becomes a selection, press CTRL x, cut, new layer Ctrl v Paste, move back to the original position, and hide the grid layer. Add a drop shadow to the layer you just pasted, double-click the layer, and add a projection pattern, as shown:

Then move the layer position, copy the layer, continue to ..., reduce the level of transparency after the simulation of space, so that the general feeling here, and then continue to abundant meat, so that the picture is richer, we have been removed part of the skin is carved hollow, pull out just the lattice constituency to hook off the skin. Here the characters will appear mechanized, like a robot, the lack of flexibility in the picture, then how abundant meat it! To imagine such a picture, the character stripped away from the rich, the original was blocked by the characters from the analysis of the skin through the light, scattering. Yes, that's the feeling! Of course, we can generally consider two effects: 1. A light source 2. Scatter (multiple) light sources; Of course, there are many other ways to think about it. You can try! Make the Goddess in your heart! (>^ω^<)

Here I tried the scatter light source! In fact, we can also think in reverse, the character there is no light source, the character itself is the light source, broken out of the edge of the skin glow, as well as the lattice line has finely light, so that the image will be more like a robot, hollowing can also handle the internal structure of the machine, such as steel pipe, screws, gears ... ......... Barabala Bala. The more you do later, the more the imagination needs to burst, sometimes you can stop, think, have a cup of coffee, and then continue ...

Finally, we need to adjust the glass down the skin, because the distribution uniformity, loss of vitality, appropriate rotation under the try! We can adjust their own, plus projections, and then download some fragments of the brush on the web, control the scatter brush, to add a little bit of subtle clues to the picture, it is done! Isn't it nice? It does take time. ......

Category:
    • PS Image Processing

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