Effect chart
The above is the effect chart, beautiful, let's look at the original picture below.
Open the original image press CTRL + J to copy a layer, and then set the foreground color to: #FC031A, background color set to: #FBD504, Executive menu: Filter > Render > Layered clouds, OK and then press CTRL + F, the effect is shown in Figure 1, Add a layer mask with a feather black brush tool to paint the face of the character, change the layer blending mode to "soft light"
Create a new layer fill color: #0E0832, and then change the layer blending mode to "color Dodge",
Create a new layer fill color: #FDF4D3, and then change the layer blending mode to "multiply",
Create a new layer press CTRL + Shift + ALT + e-Stamp Layer execute menu: image > Mode > Lab mode, Pop-up prompt box select "Do not Flatten", then point Channel face version point a channel press CTRL + a all, press CTRL + C copy, point B Channel CTRL + V Paste, back to the graphic level version, the Executive menu: image > Mode > RGB mode pop-up Prompts box select "Do not Flatten", and then add the mask to remove the outside of the arm to erase
Create a new layer press CTRL + Shift + ALT + e-stamp layer to change the layer blending mode to "filter" (Other version called "Screen"), and then add the mask to erase the area except the face.
Create a new layer press CTRL + Shift + ALT + e-stamped layer, execute menu: Filters > Noise > Dust and scratches, the value is 80, then change the layer blending mode to "soft light", plus the mask with a feather black brush to wipe the face out effect
Create a new layer press CTRL + Shift + ALT + e-stamped layer, execute menu: Filters > Noise > Add noise, parameter settings like Figure 8, confirm before executing menu: filter > Brush stroke > Dark line parameter setting as shown in Figure 9 after the mask with feathering black brush work With the face of the characters and other places to wipe out
All right, it's finished, look at the effect picture.