The simulation process is heavy in the space behind the hair glass, to open the depth of field through the depth, the material is also very important, the side of the picture is not suitable, the front of the picture needs to be done, to pick the right material is really very difficult.
First up Effect chart:
First, prepare the appropriate material map, I reluctantly selected a picture of the positive angle:
Second, create a new picture, referring to the original color, pull a gradient background color. Pull the horse on the left side of the footage and drop it on the new layer, performing a go-to-pull curve, as follows:
Third, the implementation of filters-Gaussian blur, using the appropriate parameters to ensure that the basic outline to be in.
Four, a key step, through deepening, reducing light to make a sense of space behind the hair glass.
Five, part of the use of deep Dodge tool effect is not ideal, can be painted with a brush, almost the following effects:
Six, will be exposed to the outside of the hair glass from the material map out, and perform the color-pull curve-color balance (because the original white horse, processed into a dark color after the distortion, simply emphasize the metal sense)
Create a new layer, use the brush to outline the intersection of the horse and the wool glass, in order to form a transition effect.
To see if this is better:
Eight, finally add the text, complete the whole piece of work.
Category:
- PS Getting Started Tutorial