PS Grinding process takes you to create a delicious portrait
Directory:
1. Basic Defect Adjustment
2, Neutral ash
3, Grinding skin
4, details and local adjustment
5, the overall color palette
6, Sharpening and output
As usual, let's start with the original image:
You can see the makeup of the model is natural, the eye shadow part of the color trend red/yellow, cheeks and lips are similar. But the model's overall skin is slightly coarse, and facial details need to be highlighted and strengthened.
After the basic analysis of the original features, we have a fine depiction of the skin through later technology, and finally get this picture. What is the specific process? Let's look down together.
1. Basic Defect Adjustment
We can see a lot of small flaws from the original image (messy hair, facial bumps/pimples, hairs, red blood in the whites, wrinkles in the eyelids, nostrils, lips, wrinkles, etc.), first copying a layer of original artwork, Through the seal or the repair Brush tool appropriate dodge modification needs to remove the flaw, what needs to be said is the stamp tool after use should pay attention to control the "opacity" and "flow" of the value, according to the actual situation to adjust the parameters of these two values at any time.
In addition to the face of the miscellaneous hair such a very prominent flaw can be directly modified with the repair tool. Top left corner a few pieces of hair use a lasso or pen tool to circle the selection, feather 2-3 pixels, and then overwrite with a stamp.
The folds on the lip are very obvious, and there is a very uncoordinated transverse folds, so what we need to do is to use the stamp tool to minimize the horizontal lip folds, vertical folds slightly reduced light can be. The effect is as follows:
Classification:
- PS Getting Started Tutorial
- PS Grinding Course