The paper introduces several methods, such as channel, low frequency and neutral ash, to remove most spots, and then use other grinding methods to increase details and deal with light and shadow.
Original
Final effect
1, the original image into the PS, click the Channel, click on the blue channel, copy the Blue channel. Get a copy of the blue channel (cause oneself to do a few more times to figure out ~).
2, select the filter--other--high contrast retention, set the radius to 8 pixels.
3, with color for #9f9f9f, hardness 100%, transparency 100%, flow 100% of the brush will model eyes, mouth smear well. The size of the brush can be adjusted to the most appropriate size.
4, this step is very important. Select Image-Calculate, change blending mode to strong light, get ALPHA1, repeat this step two times, get ALPHA3.
5, hold down CTRL and ALPHA3 thumbnail, this time selected is the model body smooth part, and then press Ctrl+shift+i to do the reverse election.
6, after the election, into the layer area, add a curve for the layer, if. This time you will find that the face has become different.
7, hold down the Ctrl+alt+shift+e, get a merged layer, the background layer copy two times, respectively named "Surface Blur", "red channel High Contrast retention" placed on the merged layer above.
8, the surface of the fuzzy layer to do the following: Filter-fuzzy-surface blurred, the specific values such as figure. The opacity of this layer is set to 65%.
Classification:
- PS Getting Started Tutorial
- PS Grinding Course