This tutorial mainly uses Photoshop to bring up the metal texture tones of the fashion magazine figures, using the tools such as hue/saturation, color balance, optional color, curve, brightness/contrast, gradient mapping, channel mixer to accomplish the final result.
This tutorial mainly uses Photoshop to bring up the metal texture tones of the fashion magazine figures, using the tools such as hue/saturation, color balance, optional color, curve, brightness/contrast, gradient mapping, channel mixer to accomplish the final result.
Original:
Effect Chart:
1: Create a hue/saturation adjustment layer, 2 times in a row, change the brightness of the blue channel to 100 (add Hue 50 for the 2nd time):
2. Create a color balance adjustment layer, adjust shadow levels:
3. Create an optional color adjustment layer and adjust the white and neutral colors:
4. Create a curve adjustment layer, the brightness to mention a little bit:
5. Create brightness/contrast adjustment layers:
6. Create a black and white gradient map, opacity 30% or so:
7. Create channel mixer adjustment layer, adjust blue channel:
8. Create an optional color adjustment layer, adjust red, yellow two colors:
9.ctrl+alt+shift+e the cover layer, then the ctrl+alt+~ key selects the high light area, selects the high light area to create the curve adjustment layer:
10. Create channel mixer adjustment layer, adjust blue channel:
11. Use filter grinding, highlights, sharpening, liquefaction and detail handling:
I like the last to grind the skin. Because I think the most later grinding, that texture good treatment ...
Parameters Everyone is not necessarily the same as me, there are ideas on the OK ... I think this is a half-day step, with the first possible discrepancies, because I do not have to go to the tutorial, where to calculate where-#不好再继续修改细节部分.