PS Production of abstract Light production Series

Source: Internet
Author: User
Tags abstract

 Objective

Abstract light production in advertising, posters, game scene design in particular, this kind of aesthetic lighting production is also the first to learn PS master difficulties. At the beginning, you can only take PS do photo beautification, you only use PS as Beauty Mito, and so you learned to pull the map, for the next step to advanced synthesis technology ready. The abstract light We are going to learn today is another necessary skill in the process of advanced synthetic technology.

 I. Abstract light background

The background of the abstract light is generally black. (Excuse me: why can't it be a white background?) Have you ever seen the moon during the day? Similarly, the light itself tends to "white" nature, if the surrounding is filled with white, then there is no need for this ray.

OK, now let's Open the Photoshop software and create a new 800px*800px document. Depending on the project, the size of the canvas will not be the same, and if you use a larger canvas, then you will naturally enlarge the size of the size when I talk about it.

1, the document filled with black, and then set the foreground color #922f00, using a large and soft brush, (the so-called big brush to what extent?) Here I choose the brush size of 800px, hardness of 0, in the center of the canvas click, you can draw the following picture shows the pattern. This can also be plotted with a radial gradient, with the same effect.

2, if the color is not strong enough, we can be the last step of the layer to copy a layer, change the blending mode of the copy layer to "color Dodge", the "lighten", "filter", "light" in the layer blending mode can be used to highlight the layer, but "color Dodge" is the most powerful, and this is also the ideal place.

3, for the abstract light background, we need to increase a smoke sense of the texture effect to foil light. At this point, create a new layer to restore the foreground and background colors to the white foreground and the black background. Then, into the filter > Render > Cloud, the layer takes on the following changes.

Change the layer blending mode after the filter effect to "overlay" and reduce the opacity to 30%. At this time, with this layer of smoke is enough? I don't think it's enough, so we can add another filter.

into the filter > Sketch > Chrome yellow, in the chrome Yellow Gradient Filter Library panel settings, set details of 0, smoothness of 10, you can also according to their preferences to debug the corresponding value. Click OK, it will make the smoke effect more intense.

Second, the form of light

In our real world, the form of light can be said to be an infinitely prolonged ray, and reflection occurs when it encounters a block. Of course, this is the light in nature, and abstract light is virtual, that is, the form of light can be free to play, let your imagination, it can be an arc, it can be parallel linear, streamlined, divergent and so on. In this tutorial, the shape of the light we are going to make is curved, or it can be called an S-shape.

After the previous step has done the background, we'll make the background layer a group named background. Create a new group above the background group named "Glow Body."

1, using the Pen tool, draw a beautiful s-shaped path. As you can see, I've drawn very little anchor points for the arcs. I think the highest level of using the Pen tool is to use the least anchor point to draw graphics, the use of joystick control line movement, so that the graphic smoothness will be better, we can deliberately to this direction training.

2, in the "Light-emitting body" group to create a new layer, into the Brush tool, select a 5px size of the hard edge round brush. Then go back to the Pen tool, right click on the S-shaped path, select "Stroke path", as the name implies is to use a brush to trace the path. When clicked, a dialog box pops up, and the tool option defaults to "Brushes." The most important thing here is the selection of "simulated pressure", simulation pressure is to ensure that your stroke can be based on the direction of the size of the state of the weight will change, the transition is very natural, simulation of the actual situation of hand-painted effect. If there is no point to choose, then you draw the line thickness is very uniform.

The foreground color is randomly selected, because in the next step, we will overlay the other color for it.

Third, the texture of light

Now start to make the texture of the light. What we need to know is that the simplest way to make the texture effect of the light is to use the layer style, and what are the layer styles? Below we can start the actual operation.

1, I used the "outer glow", "Color overlay" and "projection" of these three layer styles, the following figure has the corresponding layer style parameters, as well as the use of the image effect.

For the value of the layer style here I will not say more, this requires you to practice their own, slowly learn how to use the values to approach the effect you want to make. I hereby provide my parameters for your reference.

2, according to the above steps, heavy and make another two light band, so that three light band to form a wonderful triangular structure, you can also use a mask to erase part of the light band. Clicking on the copy layer style allows the new layer to also use the layer style that you made in the previous step, depending on the light band, you can also enter the layer style to adjust some of the parameters.

  Four, the need to modify the text

Now that we have a sense of light, we begin to join our protagonist.

Add a new layer, using a unique layout, font, to use subtle changes to achieve the balance of beauty. The layer's light effect can still replicate the effect of an existing layer.

V. Increase of decoration

Is that enough? Of course, you can also add some other decorations. Here I am using a star brush, open the Brush panel, adjust the shape of the brush and the scatter panel accordingly, and adjust it to a new brush that randomly scatters the star shape. Draw a few strokes on the canvas.

 VI. Coloring

What if you want to change the color of the abstract light? Create a new layer above all layers, with a large and soft brush (size 800px, hardness 0), set blue as foreground color, and smear in the upper left corner.

Then, change the layer's blending mode to "color" and reduce the opacity to 70%. At this time, depending on the color you apply can also be appropriate to increase and decrease the transparency, the effect is as follows:

Continue to paint the other parts so that the method of coloring will not affect the part of the black environment. You can see here I have filled in these four colors.

Finally, my abstract light works are done.

 Postscript

One of the most important lessons in this tutorial is learning how to use layer styles to create abstract light. There's a lot of abstract light on the web that can be used directly, but, in that case, maybe you don't know how to actually use the material, and if you don't know how to do it, you don't know how to modify what you already have and then use it for yourself.

Category:
    • PS Getting Started Tutorial

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