First of all, simply the color of the picture to soften, and then you can use hue/saturation, choose the background color to change color, you can choose their favorite color, and then deal with some of the characters can be.
This tutorial introduces some background colors to compare a single photo rendering method. General process: The first simple color of the picture to soften, and then you can use hue/saturation, choose the background color to change color, you can choose their favorite color, and then deal with some of the characters can be.
Original
Final effect
1, open the original material, create an optional color adjustment layer, parameter settings such as Figure 1, 2, the effect is as Figure 3
Figure 1
Figure 2
Figure 3
2, create a new layer, press CTRL + ALT + Shift + E-stamped layer, layer blending mode to "multiply", plus layer mask, with black and white gradient slightly pull the top point transparent effect, as shown in Figure 4.
Figure 4
3, create hue/saturation adjustment layer, adjust the green, parameter settings such as Figure 5, the effect is shown in Figure 6.
Figure 5
Figure 6
4, a new layer, stamped layer, execution: filter > Blur > Gaussian blur, the value is 5, determine the layer blending mode to "color filter", the effect of the following figure.
Figure 7
5, a new layer, stamped layer, layer blending mode to "multiply", plus the layer mask with a black and white gradient pull a little transparent effect as shown in Figure 8.
Figure 8
6, create a new layer, select the gradient tool, color set to black and white, from the center pull black and white radial gradient, and then change the layer blending mode to "multiply", plus layer mask, with a black brush to wipe out the middle part, as shown in Figure 9.
Figure 9
7, the background layer to copy a layer, press CTRL + Shift +] top, with the pen tool to pull out the character part, the background copy hidden, the effect is as Figure 10.
Figure 10
8, to pull out the characters by CTRL + M adjustment curve, parameter settings such as Figure 11,12, the effect is shown in Figure 13.
Figure 11
Figure 12
Figure 13
9, the implementation: Image > Adjustment > Optional Color, adjust the red, parameter settings such as Figure 14, the effect is shown in Figure 15.
Figure 14
Figure 15
10, appropriate to the character grinding skin, as shown in Figure 16.
Figure 16
11, choose the Dodge tool, the character of the face of the reflective part of the bright point, as shown in Figure 17.
Figure 17
12, the final overall adjustment of color and detail, complete the final effect.
Figure 20