PS teaches you to create a cool full view car poster

Source: Internet
Author: User
Tags reflection

Yesterday I saw such a poster, very avantgarde. I thought this was not PS work, more likely to be 3D software. Because of its light, perspective and so on are very accurate, not PS can be easily achieved.

I am not saying that PS is completely no way, PS also has its advantages .... .....

PS is the advantage of what you see is what you get, this is not the same as the 3DS Max constantly adjust the lighting rendering half a day to see what will be the effect.

So, since I'm not 3DS MAX, I use PS to make this effect poster.

First have to find some material, I found such a car in Baidu, very cool, is a bit low perspective, the original view is relatively high.

I went on to find a floor, so that the surrounding 12 pieces of glass-like things will reflect the content of the rich, otherwise reflected is a pale and the main body is no different.

I finally found this kind of floor, the floor color is different with the original image, but the problem is not big.

Use the free Change tool to adjust the floor angle to fit the perspective of the car picture.

Before you start to adjust, it is best to copy a layer of standby, assuming that you finally are not satisfied with the adjustment of the floor and the spare tire can try again. I slightly lowered the transparency of the floor so that I could see exactly where it was.

Bring back the transparency of the floor, and then I'll change the layer mode to "multiply" so that the shadow and reflection on the bottom of the car can be displayed, but it's still too weak to use the color bands to reinforce the reflection and shadow parts.

Feel better, then use a pen to pull out the car, add the floor of the mask. Now the car has finally stopped on the floor.

Will not dig the students see: "From Rookie to master!" Photoshop pull the map of the all-round introduction

But from the picture above I noticed a problem, after using the color level, many of the details are black ...., and rub the rest of the shadow and reflection back on the color mask.

Then the floor on the back of the car was too unscientific.

To make it easy, I magnified the canvas, where the parameter is 150-150, unit percent.

Draw an oval selection, adjust the size position, and select a new layer to fill the black.

Gaussian blur, the parameter is 70.2. Simulate the effect of a spotlight.

Copy the mask of the floor layer to this layer.

Next, make the surrounding glass.

Mark the Guide line, draw a flat-length shape with a graphic rectangle, and rotate 12 copies.

Follow the idea of the floor I've just dealt with, and adjust this rectangular combination. To match the perspective of the entire scene.

Copy one layer, move to the top point, and readjust the perspective.

So far, the reference point of the four-week glass is done.

Use a pen to paint these glass, if two pieces of glass overlap is divided into two layers to deal with.

Finished, divide them into two parts.

Play started, hide the car, use the path pen to the center of the car radiation as the starting point for each glass mirror to draw the shadow of the guide, and then create a new layer of stroke as a guide line.

Copy the Mirror one layer, adjust each anchor point to the corresponding position of the guide line.

Delete the Guide line, merge this two shadow layer, Gaussian blur a little bit, change the layer mode to "multiply". A real shadow appeared.

The rest of the work became very relaxed, taking into account the limitations of PS, and I could not put a true reflection on every mirror. Hide the mirrors and shadows first, and turn the car out. After stamping, I cut a part randomly.

Use the color level to make the floor more beautiful, and the car still has to jump back in the mask, and then clip the mask to the mirror.

The rest, in turn, is all physical work.

And then it's done.

Category:
    • PS Getting Started Tutorial

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