The material is as follows:
Dig out the shoes and the soles.
After you pull out, then copy one more layer fill color: 1db8ff
Then use Gaussian blur to give must be blurred, not too big, the specific value of their own grasp.
Then change the blending mode and opacity in the following diagram:
After the dig out:
Style:
After filling to 2 images respectively with Gaussian blur, the value of their own grasp. (Recommended between 3~5 pixels)
The following are mixed mode and opacity:
Blending mode section:
Now the glowing part has been done, look at the effect of how (remember to create a group of light emitting parts of the induction, good habits can make it easy to find each layer)
The shoe parts have been processed, and now the effect of fluorescent dispersion is made:
Draw the following approximate shape with a pen: (click: Edit--Define brush preset)
Do the brush, select the Brush tool, click the brush preset, and then find the brush you just made.
The specific values are as follows (do not follow my numerical values, the flexibility of their use is the truth)
The numerical setting is complete, and the following picture outlines
After painting, copy one more layer to Tokung faint.
Here's a 2-layer layer, which I'll name:
Pattern of astigmatism:
The blending mode and style of astigmatism:
When you finish, remember to create a new group to induce.
Now make the larger astigmatism, still the brush preset.
The color is random and will change after:
Named as follows:
The "Bottom Light" style:
"Add Light" blending mode, opacity, and style
Mixed mode and style of "light faint"
Remember to add to the new group after you finish.
This time the general effect has come out:
I have small astigmatism and large astigmatism and shoes to create 3 separate groups, and then add a mask above the group, with a black brush wipe off the place, the brush's opacity and the flow of their own grasp, I do not explain it here.
The effect of the mask wipe is as follows:
Classification:
- PS Getting Started Tutorial