1. Create a file background black, the first step of course is typing, the film in this font I did not find the exact same, find a similar bar, this font: Lifecraft, the original World of Warcraft seems to use this.
2. Look at the three-dimensional part of the original, the high light source is in the upper right, the lower left is a little orange reflection.
So we just add a "texture" after casually, (this is the PS of the rock texture, it also looks OK, you can also use other metal textures) first to give him such a bevel relief, light yellow color of the high light, dark orange shadow.
3. Then copy zoom in, hold down the shortcut key ctrl+alt+t, etc. to enlarge a pixel, and then double-click to determine is directly copied out after a magnified layer,
4. The following can be used ctrl+shift+alt+t this shortcut to repeat just the deformation of the operation, click a few to see the thickness you want to be able to, I have pressed the 9 layer almost, look at the effect
5. The top layer, we mainly to modify his bevel relief way, observe the original image, the front part is blue-gray, highlight in the lower left, and the overall font is the middle letter R where brighter, so we have to do a gradient overlay.
OK, gradient overlay here, we go through a radial black and white gradient, note the options for the layer alignment, adjust the zoom to achieve the gradient we want, and then change the blending mode to overlay.
Then the bevel relief, select carving clear, attention to depth, size, light angle selected an excessively soft curve, the shadow part of the change to the dark gray-blue positive. These parameters are for reference only, the main thing is to look at the picture you want to feel.
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