One, the graph decomposition
First we split the entire icon into four parts, and then we made it layered.
Second, the production of the bottom
First draw a rounded hexagon on the canvas, this shape I made in the AI, and then directly dragged into the PS, layer style has been given, for reference only. Note: The shape size is different and the corresponding parameters are changed.
Third, the production of sunken layer
Copy the previous rounded hexagon to one layer and then zoom out and place it above the "bottom".
Four, make the texture layer
Create a new 3*3 canvas, and then place the canvas to the maximum, using the rectangular tool to draw three squares, tilting 45-angle emissions, and hiding the background layer.
Then edit-Define the pattern, press CTRL + the sunken layer to appear in the selection, create a new layer above it, fill the pattern, change this layer mode to "overlay", opacity "34%"
V. Production of graphic symbols
You can put your own design symbols into this icon, and then add some layer style, this step is relatively simple so do not do this demo.
Vi. making high-light layers
The large smooth surface is filled with the selection of white and then adjust the opacity, small high light at the edge of the icon with the Pen tool outline, and then execute the stroke path
Category:
- PS Getting Started Tutorial
- PS Icon Production Tutorial