The character's face is a bit dark. When dealing with the face of the character first light, and then appropriate to the character of the skin and remove spots. In order to maintain the texture of the character's complexion, the final need to use a filter to create the pores of the person's face.
The original material is a bit backlight, the characters face a bit dark. When dealing with the face of the character first light, and then appropriate to the character of the skin and remove spots. In order to maintain the texture of the character's complexion, the final need to use a filter to create the pores of the person's face.
Original
Final effect
1, open the original material, press CTRL + J to copy a layer of background layer, layer blending mode to filter color, plus layer mask, only the characters face, other parts with a black brush erase, the effect is shown in Figure 1.
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2, create a new layer, press CTRL + ALT + Shift + E-stamped layer, execute: image > Application image, parameter settings such as Figure 2, effect as shown in Figure 3.
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3, the creation curve adjusts the layer, adjusts each channel, the parameter setting is like Figure 4-7, the effect is like Figure 8.
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4. Create a new layer, seal the layer, and use the Stamp tool to erase the red dots on the face of the person.
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5, a new layer, stamped layer, execution: filter > Blur > Gaussian blur, the value is 5, determine the ALT key to add a layer mask, and then smear the characters with a white brush on the face of the parts, to the character grinding skin. The effect is shown below.
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6, a new layer, stamped layer, with the stamp tool to repair the dark circles of the characters, such as Figure 11.
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7, the Point Channel panel, the green channel to duplicate a layer, with a black brush to remove the other than the face of the part, and then adjust the intensity, as shown in Figure 12.
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8, press CTRL + ALT + 4 to pull out the selection, create a curve adjustment layer, parameter settings such as Figure 13,14, the effect is shown in Figure 15.
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9, create curve adjustment layer, parameter settings such as Figure 16,17, the effect is shown in Figure 18.
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10, create brightness/Contrast adjustment layer, parameter settings such as Figure 19, determined to retain only the characters face, the other parts with a black brush wipe.
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11, create curve adjustment layer, red and blue adjustment, parameter settings such as Figure 21,22, the effect is shown in Figure 23.
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12, a new layer stamped layer, the foreground color set to white, background color set to black, implementation: Filter > Sketch > Substrate highlighting, parameter settings such as Figure 24, the effect is shown in Figure 25.
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13, change the layer blending mode to "soft light", layer opacity to: 25%, plus layer mask erase apart from the face part, the effect of the following figure.
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14, the final modification of the details, complete the final effect.
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