QQ Space Play bar HTML5 game engine usage scale analysis

Source: Internet
Author: User

Gamelook reported/"Cocos 2015 Developer Conference (Spring)" was successfully completed at the National Convention Center on April 2. The new 3D editor at the meeting, Cocos runtime and other products released, to the industry to bring Cocos this domestic engine of the latest developments. At the same time Cocos Engine founder Wang Zhe also mentioned in the current domestic most important HTML5 game channel play Bar Cocos has become the most used game engine. So how is this data obtained? What is the current status of domestic HTML5 game channels? Today we have the data to speak.

Direct hit scene

1. Background Analysis

2015, HTML5 platform is a hot anomaly, the majority of CP has coveted this undercurrent surging blue sea market. As the forerunner of HTML5 Market, Cocos Engine successfully transplanted cocos2d-x to COCOS2D-HTML5 version in early 2012, and became one of the earliest HTML5 game engines in the world. Then in early 2014 the Fusion HTML5 engine and the Cocos2d-x native engine launched Cocos2d-js, and in 2015 the integration Solution Cocos engine, developers can develop the game directly in the JavaScript language, and export to the phone native and HTML5 two platforms. Cocos has entered the fourth year of research and Development on the HTML5 game engine.

The Cocos engine has always evolved with the HTML5 platform, and its deep accumulation has ensured the performance and stability of the engine, and has accumulated a great deal of developer base. On the other hand, play the platform since 2014 on-line, with the game strict quality audit, active user volume, high pay rate, actively support excellent CP and other characteristics steadily become one of the most important domestic HTML5 game channels. As an engine technology provider, touch technology has been very concerned about the performance of the engine on this platform.

2, play the channel data analysis

First of all, the data of this analysis is entirely from the play channel itself, data acquisition time point on March 27, 2015.

Second, we have collected three important data:

-Number of players: Play interface display data

-CP Name: Play Bar interface display data

-Engine used: manual analysis According to the game reference script

Finally, we analyze three important data, as follows:

It is worth mentioning that the highest "DOM" in statistics refers to the game is written directly using HTML5, without any game engine (perhaps using a DOM framework such as jquery), the game is often characterized by relatively simple game logic, or some of the hanging machine games will also choose this technical framework. In addition to "DOM", "unkown" and other games are developed using the game engine. As you can see from the data, Cocos is the most popular HTML5 game engine in every way except for the non-engine "DOM" game. Dataeye's 2015 first quarter HTML5 game Data report also confirms this from the side.

3, Engine introduction

The HTML5 game engine has been flourishing since 2011, with the Cocos of touch Technology, Impactjs, Adobe's Createjs, which are well known by domestic developers in the list above, with a long history and accumulation of engines, and pixi such a performance-based rendering engine, There are egrets Era Egret, the works of Chinese individual developers lufylegend, as well as the grand abandonment of maintenance quarkjs. In addition to these engines, there are in fact, such as the need for programming fool development of CONSTRUCT2, modular Craftyjs, based on Pixi Phaser, 3d/2d and repair Turbulenz and other game engines. We also see that in this market there are more than half of the games do not use the general engine solution, and using the DOM framework or self-research engine, this is very similar to the 2010 mobile phone native game in the first stage of the industry situation.

Cocos in this one is the most comprehensive, balance of superior full-stack game engine, while taking into account the native and HTML5, neither loss of the huge market of native games, also do not give up the opportunity of HTML5 game, very good to solve the developers of HTML5 watching tangled problems, This is similar to the question that cocos2d-x in 2010 across iOS and Android, addressing developers ' concerns about the Android platform. Cocos offers a fully open source customizable high-performance native solution, with the recently released Cocosruntime to address the performance issues of the mobile HTML5 platform. According to Wang Zhe, the biggest advantage that Cocos offers developers is the ease of movement and the best possible reduction of developer costs and risks.

The introduction of so much, in fact, is to encourage developers to try to choose the right engine for their own game, because the use of cocos engine across native and HTML5, the new platform of the trial error cost is not high, the development team personally to use different technologies, than to see the article will be more objective, to find more suited to their own needs of the engine.

4, play the Platform all Games list

Finally, we enclose all the games of March 27, 2015 for your reference. Game name, number of games, company names are based on the information published in the play bar, the engine used for our script according to the keyword automatically scan the results obtained. (Note: The number of games is affected by the time of the online, not as the only standard to measure game quality.) )

QQ Space Play bar HTML5 game engine use scale analysis

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