Quality and innovation become the focus of GDC "state of Unreal"

Source: Internet
Author: User
Tags extend epic games launcher


News

Game author Daniel Kayser

Traditionally, Tim Sweeney, founder and CEO of Epic Games, first took the stage at the opening meeting of the "State of Unreal" and burst out a number of news and announcements at the conference, which kicked off the 2017 Game Developers Conference.

The games, movies and even the automotive industry leaders took part in the meeting, co-chaired by Sweeney and partner Director Kim Libreri (Chief technology officer of Epic). The common thread that runs through this conference is. Unreal Engine enables the creation of digital content in real-time rendering of screen final pixel effects, making creators ' dreams come true all over the world.

Epic shared its vision of the future and unveiled a series of compelling projects that promise to redefine the possibilities of games, vr/ar, animations, real-time rendering, and visualization. Here is a complete video of the meeting, followed by a summary of what Epic has been sharing this morning at this annual meeting.

Unreal Status

Since the launch of the free Unreal Engine 4 at GDC two years ago, its global installed volume and usage has exploded. Tim Sweeney revealed today that the engine and its ecosystem are developing at an alarming rate. The 2015 Unreal Engine revenue created Epic highs, and the 2016 figures doubled. The Unreal engine is the only commercially licensed engine in the top 25 Steam games of 2016, with 10 games that once topped the list last year using unreal engines. In addition, last year Unreal Engine 4 helped two of the tour also ranked first in South Korea, unreal developers of global sales of more than $10 billion.

The final pixel effect from the Star Wars story: Grand Theft One (ROGUE one:a star WARS stories)

The chief creative officer of ILM and director of visual effects John Knoll and Lucasfilm ADG, chief engineer and architect Naty Hoffman, showed how their team was able to apply Unreal Engine 4 extensions to the rendering of robot K-2so in the Grand theft number, Achieve the final pixel effect on the screen while skipping the traditional pre-rendering process. This is a milestone achievement that can only be achieved through the Unreal Engine 4 and its free source code modifications, giving us a glimpse of the disruptive power of the engine in the field of filmmaking and VFX. There is a significant difference between this approach and pre-visualization, which Naty's team has achieved with John's ultra-high-quality standards and delivered real-time rendering images created using Unreal Engine 4, which was eventually recognised and incorporated into the action blockbuster that eventually won the Academy Award nomination.

EPIC Games, CHEVROLET and the MILL jointly staged "The HUMAN RACE"

Epic's partnership with Chevrolet and the Mill is ambitious, onus changing industry rules. The Human Race, a real-time short film and AR presentation, was the focus of attention at GDC. By combining the advanced implementation of the Epic Unreal engine with the Mill proprietary Virtual production Kit Mill cyclops™, the real-time visuals and reality shooting stories in the Human Race are perfectly integrated. The combination of the two technologies breaks the boundaries of existing real-time rendering capabilities, enabling them to produce futuristic films that show Chevrolet Camaro ZL1 and Chevrolet FNR autonomous concept cars.

"We have been keen to show our customers the level of innovation that unreal engines can achieve," said Kim Libreri, chief technology officer at Epic Games. "Today's presentation demonstrates the potential of a powerful unreal engine to combine real-time photorealistic rendering with reality photography-fundamentally eliminating the ' late ' concept in post-production.

Epic also reproduced the AR visualization during the presentation, giving viewers a closer look at the real-time technology used to complete the project.

Mobile-Independent-three A-level development inclusive

The award-winning actor and director Andy Serkis unveiled his new studio Imaginati Studios on stage this morning and established a partnership with Epic games. Serkis and his team used Unreal Engine 4 to render digital characters based on real-time motion capture performance in Shakespeare's masterpiece "Storm", which was performed by the Royal Shakespeare Troupe last November, and now they are moving into the field of play. Their first (game) project is currently in the development phase, using an excellent real-time rendering solution that only Unreal Engine 4 can handle.

Regardless of the size of the team, the Unreal engine is always a world-class toolset-a lot of people took part in the speech this morning, sharing their success stories and showcasing their latest creations. Nintendo's president and COO Reggie Aimé a message to developers around the world: if you want to develop amazing games for Nintendo Switch, Unreal Engine has everything you need. The Epic showroom offers an exclusive full-week demo for Sumo Digital's Switch version of Snake Pass.

Unreal Engine 4 makes high-quality, scalable mobile development easier than ever-just look at Netmarble's "Heaven 2: Revolution" (Lineage 2:revolution). The game was launched in December 2016 and caused a huge stir. Simon Sim, chief executive of Netmarble US, confirmed that within 30 days of its release, the game gained more than $176 million in revenue and won more than 5 million of its players. "Paradise 2: Revolution" is currently operating only in South Korea, but has enjoyed an ultra-high popularity and has achieved record growth indices and revenues since the game was launched. Publisher Netmarble and developer Netmarble Neo are planning to extend the game to the world and provide customized builds for key regions.

Randy Pitchford, a well-known third-class developer Gearbox Software, also spoke on stage about its team's future projects, which were developed using Unreal Engine 4. The Borderlands's live environmental presentation shows the details of the Unreal engine, and the artists can bring the details to a whole new level without worrying about the shrinking of the creative effect.

Adam Bromell, co-founder of System Era, spoke on the stage of their successful indie game "Astroneer". "Astroneer" is a sandbox exploration game made by only 5 people and deeply influenced by the aviation and aerospace industry--system Era strives to create a situation where astronauts are alone on the alien planet. Bromell mentioned that his team used a completely different engine and spent a lot of time building the tools they needed, so eventually they switched to Unreal Engine 4 because there were all the tools available that they needed, and the conversion saved the team valuable time. "If you are a small team but have great ideas and the pursuit of quality, Unreal Engine 4 is a huge resource from start to finish. "Bromell added.

the perfect choice for VR mode development

The production of "mechanical reloading" is partially done through the VR editor. Brucks, the chief technical artist at Epic Games, told today's presentation that the Epic Games tool programmer, Lauren Ridge, gave an appropriate complement to the stunning new beach scene designed by Brucks. Last year, the VR editor launched by GDC has developed rapidly over the last 12 months. Lauren a brief introduction to the new asymmetric controller setup and improved operation of the laser, as well as the updated ring menu that can be used to add leaves. Other new features include VR mode transfer analog physical update, VR mode smart capture (snapping) and VR mode Sequencer editing.

Presented as a VR editor, Epic showcases the award-winning grand finale in People's Choice award, "Finding Nemo 2: Looking for a scene in Dolly (finding Dory)" in an interesting way to illustrate that Unreal engine now supports skins The animation tool for Universal Scene Description (USD).

"We created the USD to allow for the free and flexible exchange of assets in different processes and to facilitate large-scale collaboration between artists in different fields. We are therefore delighted to be able to add Epic's excellent unreal engine to the USD's ever-expanding set of compatible Toolsets, "said Alicia Mooty, project manager for the USD project.

A preview of the new features of the VR editor (including grid editing) and its complete source code is now available on GitHub.

OCULUS and OCULUS TOUCH big sale

Brendan Iribe and Tim, chief executive of Oculus VR, have made major corporate news on the same platform. Since today, Oculus will cut the manufacturer's suggested retail price (MSRP), so the start price of the helmet and Touch controller has dropped from the original $798 to $598. Unreal developers have a better chance of acquiring OCULUS devices

In addition to announcing a downgrade to the price of its high-end PC VR helmet and motion controller, Oculus also announced that the company will give Epic 250 sets of Rift + Touch devices as prizes to developers for Unreal Dev Grants developer-funded projects. "Mechanical Reload" is now on the shelves

The Epic original game "mechanical Reload", which was unveiled late last year at Oculus Connect 3, is the most important piece of the Unreal Engine's outstanding VR features, with exaggerated arcade moves, awesome battles and input designed for the Oculus Touch controller, which is the main feature of the game. Today we offer free "Robo Recall" to all Oculus Touch users, as well as the newly released Robo Recall Mod Kit, which can be obtained free of charge via Epic games launcher.

News

Game author Daniel Kayser

Traditionally, Tim Sweeney, founder and CEO of Epic Games, first took the stage at the opening meeting of the "State of Unreal" and burst out a number of news and announcements at the conference, which kicked off the 2017 Game Developers Conference.

The games, movies and even the automotive industry leaders took part in the meeting, co-chaired by Sweeney and partner Director Kim Libreri (Chief technology officer of Epic). The common thread that runs through this conference is. Unreal Engine enables the creation of digital content in real-time rendering of screen final pixel effects, making creators ' dreams come true all over the world.

Epic shared its vision of the future and unveiled a series of compelling projects that promise to redefine the possibilities of games, vr/ar, animations, real-time rendering, and visualization. Here is a complete video of the meeting, followed by a summary of what Epic has been sharing this morning at this annual meeting.

Unreal Status

Since the launch of the free Unreal Engine 4 at GDC two years ago, its global installed volume and usage has exploded. Tim Sweeney revealed today that the engine and its ecosystem are developing at an alarming rate. The 2015 Unreal Engine revenue created Epic highs, and the 2016 figures doubled. The Unreal engine is the only commercially licensed engine in the top 25 Steam games of 2016, with 10 games that once topped the list last year using unreal engines. In addition, last year Unreal Engine 4 helped two of the tour also ranked first in South Korea, unreal developers of global sales of more than $10 billion.

The final pixel effect from the Star Wars story: Grand Theft One (ROGUE one:a star WARS stories)

The chief creative officer of ILM and director of visual effects John Knoll and Lucasfilm ADG, chief engineer and architect Naty Hoffman, showed how their team was able to apply Unreal Engine 4 extensions to the rendering of robot K-2so in the Grand theft number, Achieve the final pixel effect on the screen while skipping the traditional pre-rendering process. This is a milestone achievement that can only be achieved through the Unreal Engine 4 and its free source code modifications, giving us a glimpse of the disruptive power of the engine in the field of filmmaking and VFX. There is a significant difference between this approach and pre-visualization, which Naty's team has achieved with John's ultra-high-quality standards and delivered real-time rendering images created using Unreal Engine 4, which was eventually recognised and incorporated into the action blockbuster that eventually won the Academy Award nomination.

EPIC Games, CHEVROLET and the MILL jointly staged "The HUMAN RACE"

Epic's partnership with Chevrolet and the Mill is ambitious, onus changing industry rules. The Human Race, a real-time short film and AR presentation, was the focus of attention at GDC. By combining the advanced implementation of the Epic Unreal engine with the Mill proprietary Virtual production Kit Mill cyclops™, the real-time visuals and reality shooting stories in the Human Race are perfectly integrated. The combination of the two technologies breaks the boundaries of existing real-time rendering capabilities, enabling them to produce futuristic films that show Chevrolet Camaro ZL1 and Chevrolet FNR autonomous concept cars.

"We have been keen to show our customers the level of innovation that unreal engines can achieve," said Kim Libreri, chief technology officer at Epic Games. "Today's presentation demonstrates the potential of a powerful unreal engine to combine real-time photorealistic rendering with reality photography-fundamentally eliminating the ' late ' concept in post-production.

Epic also reproduced the AR visualization during the presentation, giving viewers a closer look at the real-time technology used to complete the project.

Mobile-Independent-three A-level development inclusive

The award-winning actor and director Andy Serkis unveiled his new studio Imaginati Studios on stage this morning and established a partnership with Epic games. Serkis and his team used Unreal Engine 4 to render digital characters based on real-time motion capture performance in Shakespeare's masterpiece "Storm", which was performed by the Royal Shakespeare Troupe last November, and now they are moving into the field of play. Their first (game) project is currently in the development phase, using an excellent real-time rendering solution that only Unreal Engine 4 can handle.

Regardless of the size of the team, the Unreal engine is always a world-class toolset-a lot of people took part in the speech this morning, sharing their success stories and showcasing their latest creations. Nintendo's president and COO Reggie Aimé a message to developers around the world: if you want to develop amazing games for Nintendo Switch, Unreal Engine has everything you need. The Epic showroom offers an exclusive full-week demo for Sumo Digital's Switch version of Snake Pass.

Unreal Engine 4 makes high-quality, scalable mobile development easier than ever-just look at Netmarble's "Heaven 2: Revolution" (Lineage 2:revolution). The game was launched in December 2016 and caused a huge stir. Simon Sim, chief executive of Netmarble US, confirmed that within 30 days of its release, the game gained more than $176 million in revenue and won more than 5 million of its players. "Paradise 2: Revolution" is currently operating only in South Korea, but has enjoyed an ultra-high popularity and has achieved record growth indices and revenues since the game was launched. Publisher Netmarble and developer Netmarble Neo are planning to extend the game to the world and provide customized builds for key regions.

Randy Pitchford, a well-known third-class developer Gearbox Software, also spoke on stage about its team's future projects, which were developed using Unreal Engine 4. The Borderlands's live environmental presentation shows the details of the Unreal engine, and the artists can bring the details to a whole new level without worrying about the shrinking of the creative effect.

Adam Bromell, co-founder of System Era, spoke on the stage of their successful indie game "Astroneer". "Astroneer" is a sandbox exploration game made by only 5 people and deeply influenced by the aviation and aerospace industry--system Era strives to create a situation where astronauts are alone on the alien planet. Bromell mentioned that his team used a completely different engine and spent a lot of time building the tools they needed, so eventually they switched to Unreal Engine 4 because there were all the tools available that they needed, and the conversion saved the team valuable time. "If you are a small team but have great ideas and the pursuit of quality, Unreal Engine 4 is a huge resource from start to finish. "Bromell added.

the perfect choice for VR mode development

The production of "mechanical reloading" is partially done through the VR editor. Brucks, the chief technical artist at Epic Games, told today's presentation that the Epic Games tool programmer, Lauren Ridge, gave an appropriate complement to the stunning new beach scene designed by Brucks. Last year, the VR editor launched by GDC has developed rapidly over the last 12 months. Lauren a brief introduction to the new asymmetric controller setup and improved operation of the laser, as well as the updated ring menu that can be used to add leaves. Other new features include VR mode transfer analog physical update, VR mode smart capture (snapping) and VR mode Sequencer editing.

Presented as a VR editor, Epic showcases the award-winning grand finale in People's Choice award, "Finding Nemo 2: Looking for a scene in Dolly (finding Dory)" in an interesting way to illustrate that Unreal engine now supports skins The animation tool for Universal Scene Description (USD).

"We created the USD to allow for the free and flexible exchange of assets in different processes and to facilitate large-scale collaboration between artists in different fields. We are therefore delighted to be able to add Epic's excellent unreal engine to the USD's ever-expanding set of compatible Toolsets, "said Alicia Mooty, project manager for the USD project.

A preview of the new features of the VR editor (including grid editing) and its complete source code is now available on GitHub.

OCULUS and OCULUS TOUCH big sale

Brendan Iribe and Tim, chief executive of Oculus VR, have made major corporate news on the same platform. Since today, Oculus will cut the manufacturer's suggested retail price (MSRP), so the start price of the helmet and Touch controller has dropped from the original $798 to $598. Unreal developers have a better chance of acquiring OCULUS devices

In addition to announcing a downgrade to the price of its high-end PC VR helmet and motion controller, Oculus also announced that the company will give Epic 250 sets of Rift + Touch devices as prizes to developers for Unreal Dev Grants developer-funded projects. "Mechanical Reload" is now on the shelves

The Epic original game "mechanical Reload", which was unveiled late last year at Oculus Connect 3, is the most important piece of the Unreal Engine's outstanding VR features, with exaggerated arcade moves, awesome battles and input designed for the Oculus Touch controller, which is the main feature of the game. Today we offer free "Robo Recall" to all Oculus Touch users, as well as the newly released Robo Recall Mod Kit, which can be obtained free of charge via Epic games launcher.

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