in the COCOS2DX engine, the Civil network downloaded quick-cocos2d-x v3.3 Final for Win and then opened the installation
and run the Setup_win.bat environment variables are set automatically, and the desktop has generated Player3.exe Project Simulator,
However, after the opening is a black screen, at first thought that the environment variable is not set up, so then re-view set up the environment
variable and restarted the machine, but the result has not changed, still black screen (with frame rate and other information) ,
After I asked the degree Niang, but still did not find the solution, so I decided to try to recompile to build a bit:
(Here Player.sln solution path is G:\Cocos2d-lua\quick-3.3\quick\player\proj.win32)
<1> Change all project platform toolset to Visual Studio (v120) (because I use the IDE is Vs2013,os is WIN7 64BIT)
<2> Build a solution
after all compile builds succeed, debug start execution, at this time Player3 run still black screen ,
but I found the debug information and the error :
Read the debugging information is very good to solve, I first in the G:\Cocos2d-lua\quick-3.3\quick\welcome\src New
Framework folder, and then copy the G:\Cocos2d-lua\quick-3.3\quick\framework\init.lua file to the path,
But after debugging startup found still missing files, so I simply put G:\Cocos2d-lua\quick-3.3\quick\framework
The entire directory and its files are copied to the G:\Cocos2d-lua\quick-3.3\quick\welcome\src\ directory, at which point it starts Player3
There will be no black screen problem,
"Black screen problem has been successfully solved, the final summary of the solution is as follows":
Copy G:\Cocos2d-lua\quick-3.3\quick\framework entire directory and its next files to
G:\Cocos2d-lua\quick-3.3\quick\welcome\src\ directory can be!!
quick-cocos2d-x3.3 in Player3 Open black screen issue (resolved)