Quick cocos2dx debugging

Source: Internet
Author: User

Recently, I have been busy for a while and have been confused for so long. Then I finally began to learn quick-X.

Then I encountered a difficult problem.

Although I typed the code according to the official MVC example, I still kept reporting errors. The problem is coming up in a post next time.

This record is about the incorrect DEUG issue.

 

Of course, my first choice is eclipse + LDT, because I started from Java, followed by as, and I used FB most well.

Refer to official articles:

Debugging quick-cocos2d-x games with eclipse LDT

However, when the player is configured, the "Update LCD" error occurs,

I did not find the answer when I searched Google. stackflow had two such questions, but no one answered them all the time.

We recommend that you use Firefox occasionally. Because Firefox has the automatic proxy function, you can occasionally access websites that have been walled.

Search engine I use Yahoo, Google, startpage, and duckduckgo, but they cannot or cannot find anything. (try to prevent yourself from swearing)

I was forced to search for things I don't want to use most. What's the ratio of ads that sell LCD.

Despair only accidentally saw this post on cocoachina:

Use the vs plug-in to edit and debug the Lua code for the Quick-cocos2d-x on vs2012/2013

And csdn columns:

Babestudio Column

The code is successfully debugged.

 

My settings are as follows:

 

Note that many framework-related items may not be loaded during debugging,

In this case, copy the framework folder to the scripts folder of the project under the Quick-X Directory, and add-Disable-load-framework,

In the future, we will study whether there are parameters to include this directory.

Remember to remove the framework folder under scripts when packaging.

 

Ah, how painful it is !!!!

Nima, the bug that plagued labor for several days finally found, class. new (ARGs) is written as Class: New (ARGs), class. the parameters of ctor (ARGs) cannot be passed in.

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