This period of time because of personal affairs too much, so that did not follow the time to update the series of tutorials, I will be as soon as possible to fill the due chapters, say sorry!
This chapter occupies a very important position in my mind, because I want to use this chapter to determine the general direction of the whole series. However, in the process of finishing, found that the reality is far more complicated than the imagination: first of all, to introduce more knowledge points, and then to consider the simple degree of learning, and again to determine the smoothly knowledge system flow ...
Due to the temporary consideration is not possible in any way complete, so in order not to affect the preparation of the following tutorial, tentatively this chapter as a "mobile nature" of the variable chapters, in the preparation of each chapter, dynamic according to the actual situation modified (add, move, modify) the series of content. The following is a list of the series of Tutorials (version 20150921):
Basic part:
"0001 (Basic)" Skyline two-time Development Introduction Classic Series Tutorial Overview
"0002 (Basic)" Skyline two-time Development Introduction Classic Series Tutorial--Catalogue
"0003 (Basic)" Skyline Globe v6.5.1 Product System Introduction
"0004 (Basic)" Skyline Globe v6.5.1 Software Installation and configuration
"0005 (Basic)" Skyline Terraexplorer Pro feature introduction and interactive mode (and shortcut keys)
"0006 (Basic)" Build our first Skyline form application--Learn about controls
"0007 (Basic)" Build our first Skyline form application--open the three-dimensional scene using the open () method
"0008 (Foundation)" To build our first Skyline form application--considerations
"0009 (Base)" Get Skyline Terraexplorer version Information--iversion interface
"0010 (Base)" Gets the basic information of an open three-dimensional scene--iproject interface
"0011 (Basic)" Quickly build your own Terraexplorer Pro Application--icommand interface
"0012 (Base)" File operation-Open, close, save and Save As
"0013 (Basic)" To understand the underground model of the point drip
"0014 (Basic)" skillfully using ICommand interface to realize scene control, roaming control
"0015 (Basic)" roaming control of the Lake Orthodox--inavigate interface
"0016 (Base)" Usurper movement custom status bar--onframe event
"0017 (Basic)" Usurper motion masking right-click menu--onrbuttonup Event
"0018 (Foundation)" Other small partners of the usurper movement-you are not alone in the fight
"0019 (Basic)" Understand the computer's "hands"--mouse
"0020 (Basic)" Three-dimensional world modeling--point object
The xyz--of the "0021 (base)" Point object corresponds to the one by one of the space position
Position of "0022 (base)" Point object--Talk about your angle.
Position of "0023 (base)" Point object--Create text
Position of "0024 (base)" Point object--Create picture
"0025 (Basic)" Three-dimensional world modeling--line Object
Point of "0026 (base)" line object--endpoint, point of change, position
"0027 (Basic)" line object "Demon Body"--"s-type" spline
Camouflage of "0028 (base)" line object--closed line
Camouflage of "0029 (base)" line Object--"line face"
"0030 (base)" line object Camouflage--"map"
Camouflage of "0031 (base)" line object--line style
"0032 (Basic)" Three-dimensional world modeling--Polygon Object
Point of the 0033 (base) Polygon Object-vertex, position
Line of "0034 (base)" Polygon object--ring rings, border envelope
"0035 (Base)" Face object "demon Body"--"s-type" spline
Camouflage of "0036 (base)" Face Object--"line Body"
Camouflage of "0037 (base)" Polygon Object--"map"
"0038 (Basic)" Three-dimensional world modeling--body Object
"0039 (Basic)" Three-dimensional scene save--Snapshot
"0040 (Base)" Object Operation--iprojecttree Interface &axteinformationwindow control
0041 (Base) object operation--GET, select, Delete, edit
"0042 (Base)" Object operation--control object reality/hidden
0043 (Base) object action--Move object path
0044 (Base) object operation--group object
"0045 (Base)" Object operation--event allows you to do more
Summary of basic chapters of "0046 (Foundation)"
Intermediate part:
"0005 (Intermediate)" Usurper Movement modification Axtewindow control keyboard shortcuts
"0012 (Intermediate)" File operation--How to block Ctrl+o shortcut keys
"0012 (Intermediate)" File operation--event allows you to do more
"0020 (Intermediate)" Three-dimensional World modeling (point)--Dynamic Add model
"0020 (Intermediate)" Three-dimensional World modeling (point)--dynamic addition of video projection
"0025 (Intermediate)" Three-dimensional World modeling (line)--dynamic creation of line objects
Spatial angle of the "0025 (intermediate)" line object (AIMTO)
Space distance of "0025 (intermediate)" line object (Distanceto)
"0025 (Intermediate)" Three-dimensional World modeling (line)--Draw free lines
"0025 (Intermediate)" Create dynamic objects and roam
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of polygon objects (simple quadrilateral faces)
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of circles
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of rectangles
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of regular polygon
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of arrows
"0032 (Intermediate)" Three-dimensional World modeling (polygons)--dynamic creation of ellipses
"0032 (Intermediate)" Three-dimensional World modeling (polygon)--dynamic creation of arcs
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of 3D Multipatch
"0038 (Intermediate)" Three-dimensional World modeling (body)--Dynamic cube creation
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of cylinder
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of spheres
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of cones
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of four pyramid
"0038 (Intermediate)" Three-dimensional World modeling (body)--dynamic creation of 3D arrows
"0040 (Intermediate)" object operation--how to block the information tree right-click menu
"0047 (intermediate)" Say something about the Axtenavigationmap control.
Advanced section:
Position of the "0022 (Advanced)" Point Object-captures the click-point object (such as model, vector, polygon, etc.)
Location of the "0022 (Advanced)" point object--topological relationship
Location of "0022 (Advanced)" point object--spatial retrieval
"0022 (Advanced)" Usurper Run "slope query"
"0022 (Advanced)" usurper campaign "target"
Position of the "0025 (Advanced)" line object--topological relationship
Position of "0025 (Advanced)" line object--spatial retrieval
"0025 (Advanced)" Usurper movement "horizontal distance"
"0025 (Advanced)" Usurper movement "space distance"
"0025 (Advanced)" Usurper movement "vertical distance"
"Best path Analysis" of "0025 (Advanced)" Usurper movement
"0025 (Advanced)" Usurper movement "topography Profile analysis"
"0025 (Advanced)" usurper movement "line of sight Analysis"
"0025 (Advanced)" usurper movement "line of sight analysis with occlusion distance"
Location of the "0032 (Advanced)" Polygon object--topological relationship
Position of "0032 (Advanced)" Polygon object--spatial retrieval
"Area measurement" of "0032 (Advanced)" Usurper movement
"Contour Analysis" of "0032 (Advanced)" Usurper movement
"Slope analysis" of "0032 (Advanced)" Usurper movement
"0032 (Advanced)" Usurper Movement "flood analysis"
"0032 (Advanced)" Usurper movement "viewshed analysis"
"3D viewshed Analysis" of "0038 (Advanced)" Usurper movement
"0038 (Advanced)" usurper movement "space Threat Analysis"
"0038 (Advanced)" Usurper movement "copy Object"
"0038 (Advanced)" Usurper Movement "power line"
"0038 (Advanced)" Usurper movement "pipeline"
"0038 (Advanced)" Usurper movement "fence and fence"
"0040 (Advanced)" Usurper movement "custom Information Tree control"
"0048 (Advanced)" Say something about the Axtewindowex control.
Other:
"Essence 001" Data processing--dynamic addition of vector
"Essence 002" Data processing--conversion of vector data attribute information to DataTable
"Essence 003" Data processing--location and highlighting of vector
"Essence 004" Data processing--Raster data dynamic addition
"Essence 005" Data processing--coordinate transformation
"Essence 006" Data processing--release and call
"Essence 007" to be continued ...
Finishing the contents of the above really cost brains, and now read carefully, and found that there are a lot of knowledge points are not included in, let's just temporarily. The following will be done in the context of specific sections of the relevant optimization process, may be changed.
At the same time, because I write this series of blog tutorials mainly for the exchange of learning, please have any good advice and suggestions at any time message communication.
For example, feel good blog, please mention the source when reproduced, respect for personal copyright, thank you!
Next blog title: "0003 (Basic)" Skyline Globe v6.5.1 Product System Introduction
"0002 (Basic)" Skyline two-time Development Introduction Classic Series Tutorial--Catalogue