"AR" Vuforia unity3d development environment Construction

Source: Internet
Author: User

First, Unity3d environment construction

Download the installation package address: HTTPS://DEVELOPER.VUFORIA.COM/DOWNLOADS/SDK

Download for AndroidDownload for iOSDownload for UWPDownload Unity Extension (legacy)(此是 vuforia unity package)Download Unity(此选项是下载unity 安装程序)
Download the Latest Unity Installer plugin (plugin recommended)


Have Android, IOS, Vuforia and other plugins, as needed??, and then proceed to the next step such as automatic installation steps

or Import official Website Unity package (version too low)
Download Unity Extension (legacy)(此是 vuforia unity package)

Note: The version has not been updated for some time (Unity plugin version is 7.0)

Second, cloud environment settings Vuforia registered account address: Develop:license Manager Target Manager established

License: This is required in the new AR app, where the Vuforia configuration file is filled in

Target: Identity Library Management

Device:本地识别库,需要下载库文件进行导入操作;(有unity、IOS和Android等)Cloud:云识别库VuMark:

Set up a library follow the instructions

Single Image:单图识别Cuboid:Cylinder:3D Object:
Device usage Instructions

Installation actual need to select the identification diagram

Click on the option after download


Android Studio, Xcode or Visual Studio: Developing IDE Description
Unity Editor: Import Unity Package

Okay, identify the library.

Iii. Unity3d using Vuforia plug-in 3.1 Arcamera enable settings


1, right click appears list has vufria--"Arcamera
The right red box appears in the Properties panel with the hint "Vuforia is not enabled. Enable Vuforia in the playersetting in order to modify this object "translated by" Vuforia is not enabled. Enable Vuforia in playersetting to modify this object. ”
2, Path File-->build Setting Pop-up dialog box Click Playersetting the right side of the properties panel appears set options XR Setting have "Vuforia augmented Reality ..." See


Then it will appear,


Good! The basic environment has been built. Start configuration parameters below

3.1.1 Parameter Configuration vuforiaconfiguration

Select the "Open Vuforia Configuration" button in the "Arcamera" properties panel
Such as:

第一个红框App Licenese Key:填写license key 值第二个红框 Max Simultaneous Tracking Images:同一个画面识别跟踪数量(一般移动终端<=5,PC端<=9)第三个红框 Databases :选择识别库也就是TargetManager里的下载的库文件,按照unity的导入unity package的方式导入进去就会出现自定义的数据库;然后??选中;接着Activate ??激活


Good! Key and Identity library configuration complete; Next Configure model to identify components and bindings

3.2 Single Image

Device Library

3.2.1 Add Vuforia component image as a single image recognition


Then bind the configuration to identify the picture, see


Finally on Android device (don't ask me why is mobile device, because in the Vuforia AR project, found that there is no PC camera, so decisively under a USB camera order) on the running results see


Good! The single-image recognition was successfully done.

Cloud Library

3.3 Cuboid

Device Library

Cloud Library

3.4 Cuboid3.5 3D object:3.6 Vumark Library

Reference Address:
Vumark Design and production
Preliminary study on Vuforia Vumark
Use of Vuforia--vumark

Iv. Abnormal situation

Error building player:win32exception:applicationname= '/usr/bin/java/bin/java ' Android SDK configuration exception

Workaround:

尝试了n种方案;然后手抽筋了;最后重启unity3d 然后一切OK了。暂未搞明白为什么。这个结局TMD凶残了。

The reference address is as follows:

39640449
Https://stackoverflow.com/questions/26703178/unity3d-error-building-player-win32exception
73506009

V. Other

Vuforia official website

The difference between collider and trigger in Unity3d collision detection

Vi. Group of Communication

qq:94297366
Reward: Https://pan.baidu.com/s/1dSBXk3eFZu3mAMkw3xu9KQ

Public Number recommendation:

"AR" Vuforia unity3d development environment Construction

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