This version is the first application of the version of the activation code in August 2013, has now been offline and updated the official website to undertake different promotional phase of the content, the following is the original version of the official website of the bit records.
01. Background of the Crisis 2015 project
From April 2013 product exposure, to May to launch FPS play the possibility of discussion, causing and collecting FPS players preferences and attention, in order to constantly adjust the direction of game development and play, in 3 months accumulated a certain amount of attention of the player, need to further meet the expectations of the players, And for the first time to open the application for activation code, need an official website to accept news, announcements, Applications & Activation code, and other functions.
02. Analysis of competitive goods
Although the main role of the first edition of the official website to undertake the promotion and put number of purposes, but the product hope that the different visibility to highlight the characteristics of the game, pull off the same type of gap and play. FPS game found that the official website is a professional figure of the bust or a sudden write to stand or pendulum action, more similar, can not highlight the characteristics of the game
03. Action Reference
In the product does not provide a movement before, reference to a number of action movie posters and scenes, to overlooking, looking up, side-view, horizontal line and other roles to cut, not only has the tension, more prominent action sense, on-the-spot feeling
04. Draft & Adjustment phase
After communicating with the product, to "biochemical Crisis 4: Afterlife" poster action for the blueprint for reference, put forward the characters and field on the demand, and then spelled the first few drafts, because the characters are three-dimensional generation, model and mapping restrictions, the action is always unsatisfactory, failed to achieve in the reference poster effect.
Products with a unique perspective on this aspect is recognized, but the material and performance is really not in the discernment, after the product and planning communication, with the upcoming play, to "assassination, assassination" as the direction, the figure was adjusted, the first is jumping from high altitude, to the ground assassination; the second one is on the ground from behind the Scout to prepare for the assassination. After the effect came out, always feel the first strange, not from the high altitude of the feeling, the background angle is not enough overlooking, and then after the adjustment of the characters, as well as update the background, level up, the effect in place.
05. Follow-up and summary
The first edition official website design completes, follow-up also has a series of internal pages, are content on the layout, not for display, this time from the earliest start to completion, 1 months or so, interspersed with other projects, the main focus on communication with the product of the first map rendering effect, repeated several adjustments, This is no matter what type of design are going to experience, among the more fortunate is that the art of the game Socai match the same degree, so that the final line of the effect to achieve expectations, the above is the personal production Crisis 2015 first edition official website of some intravenous drip and record, only for learning and exchange.
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