"Game Programming Mode" 2-sequential mode

Source: Internet
Author: User

Video games are very exciting because they can take us anywhere. For a few minutes (or, more honestly, a bit longer), we are called the inhabitants of the virtual world. Creating this world is the greatest joy for game developers.

The biggest feature of the game world is time-artificial world life and breathing at a certain rhythm. As world builders, we have to invent time and gears that drive game clocks.

This part of the pattern is to do this. A game loop (Gameloop) is the central axis of the game clock operation. The object listens for time through the Update method. We can hide the order of the game after a snapshot, and the world seems to be updated by using a double buffer.

The Patterns
  • Double Buffer

  • Game Loop

  • Update Method


"Game Programming Mode" 2-sequential mode

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