This is an upgraded version of the previous mmd4mecanimimport that integrates Pmx2fbx.exe and eliminates the need for unity and motionbuilder.
Test maya2015, maya2016 can be used. maya2014 Below is definitely not available , lack of pyside etc (of course you can go alone, but I do not know how to get O (╯-╰) o). Maya2014 don't know can not test _ (: Зゝ∠) _
Over here:
Https://github.com/gameboy12615/MMD4Maya
Installation:
1. Copy the mmd4maya.py and Mmd4maya to Maya's plugin directory, such as: Maya2016\bin\plug-ins
2. Open Maya and tick Mmd4maya in the Plugins Manager, Settings/Preferences, window.
Description on GitHub is written, basically is a fool-type operation. Just two points to note:
1. File path (including file name) can not have Chinese, Japanese, Korean and other Asian hieroglyphs (Maya does not support, will not get _ (: Зゝ∠) _)
2. You can import only one model at a time, otherwise there may be a variety of naming conflicts. Once saved as FBX, another new scene is re-directed.
3. Do not use for commercial use Oh, if you get the model or the animation author's consent When I did not say. (anyway, the software inside the disclaimer, let you check the →_→ Hey)
Or stick a picture:
PMX files must have (nonsense), VMD dispensable, can lead multiple.
Then maybe some classmates are not very familiar with Maya, here to remind you to open the material button in the Maya window to see the material OH:
"Homemade Plugin" Mmd4maya