"Product planning" product planning what needs to be done throughout the product

Source: Internet
Author: User

as a product planning, to remove the prior insight strategy and product requirements, to determine product features, to the back of the structure of the framework elements of the process, but also the need for "professional design draft" and "Design document description", then what is it like?

 A. The documentation usually contains the following sections
    1. Design Overview
    2. Interactive prototypes
    3. Click to prototype/animate demo
two. Design Overview    depending on the size, priority, and time period of the project, you can selectively include the following sections
    1. Requirement background: Source of demand, relevant user data, core issues to be solved
    2. Design ideas: Holistic approach, user analysis, core scene, design innovation point
2.1 Overall Solution ideas    Use the form of mind map to express your overall idea, but also support your entire design skeleton, a thought diagram for reference only

    It is not a document that must be included, but when reporting to other members of the team and leader, this map allows others to define your plans and progress in a short time , and then to start a discussion2.2 User Analysis    can contain simple user portrait analysis, if useful research support can output more accurate user description is best.     Foreign classic Persona templates such as    2.3 Core Scenarios    give a list of the core user scenarios, sort by priority, and then the prototypes need to be built around the core scenarios listed2.4 Design Innovation Point    The key is to output innovative solutions, regardless of the size of the project, strive to make innovation, and strive to promote, once pushed, and then pushed again, this is a reflection of the level of the core part. 2.5 Information Architecture & Flowchart    the extranet looked for a few examples for reference only two. Interactive prototypes    The plays in the interactive document are as follows:
    1. Interactive draft as far as possible with black and white gray, reduce the impact on the visual work, if there is a need to emphasize the button, you can choose a color to bring a representative to highlight.
    2. Interactive draft as far as possible according to the scene, a set of sub-process of scene. Don't spend it all on a big picture, it's hard to understand.
    3. Interactive drafts often need to contain: highest frequency, limit state, default state, Error state. As far as possible the various states, logic, feedback are considered comprehensive. Tidy up the rules clearly.
    with a few foreign copies of the interactive manuscript for reference only   Three. You can click on the prototype/dynamic demo    This is often used to make comparisons between demos and programs, allowing others to "feel" the solution in real-world situations, rather than imagining a solution.     Several tools are recommended: Pop,flinto, which is a handy tool for fast prototyping prototypes for mobile ends. Keynote do some interactive animation is also very fast, AE production cost is higher, more suitable for some delicate animation, usually more visual use.     about the format of document output:    in the interactive output phase, each part of the above content is sorted into the message, sent to the project stakeholders, and the email is accompanied by an attachment PDF, which is a A4 size document containing all of the above content.     The advantage of this format output is that others usually don't have time to download the document and read it carefully, and put it in an email stating that they are more likely to be read. The attached PDF document is easy for you to open with a pad in any situation, page by page, and discuss with others.

"Product planning" product planning what needs to be done throughout the product

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