Categories: Unity, C #, VS2015
Date Created: 2016-05-02 I. INTRODUCTION
The Unity 5.x has its own particle system component, and it can be used only if you import it directly after the new project. Ii. importing the particle system components from unity
Create a new Unity project named Ch09demos, right-click the assets under Project view and select "Import package", "Particlesystems":
In the pop-up window, the default is all selected, just click the "Inport" button.
After importing the particle system, you will see the imported Particlesystems resource under the standard Assets folder:
The meanings of these subfolders under the standard Assets/particlesystems folder are described below.
1. Material folder
A variety of materials are saved under this folder:
2. Prefabs folder
This folder holds a variety of particle system preforms, which you can drag and drop directly into a scene or hierarchy view:
This folder contains many particle preform effects. such as various dust (dust prefix files), various flames (fire prefix files), smoke (Smoke) and so on.
3. Scripts Folder
This folder holds the C # script source program:
4. Shaders folder
Various renderers (Shader) are saved under this folder:
5. Texture Folder
A variety of textures are saved under this folder:
In the next section, we'll learn how to use these particle components.
"Unity" 9.1 Importing particle system components