"Lan Unity Development Fundamentals Three" lesson 5 unity Component Development

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"Lan Unity Development Fundamentals Three" lesson 5 unity Component Development

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Unity Component Development

Let's learn this lesson. Unity , you first need to look at Unity 's Engineering and application relationships:

First, Unity 's Engineering and Applications

Assets the resources needed for the project.

The library contains the required libraries .

Projectsettings is a project setup file.

Temp files are stored in temporary.

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lesson_05 Project Folder Contents

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Ii. framework of the project

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Second, Component Development

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Back to in Unity to demonstrate:

Transform components,Cube(Mash filter Mesh Filters

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Box Collider Components--Components for collision detection

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Mesh renderer component--grid renderer, set different textures


Third, Script Component

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Add new script in the Properties panel and then create a scripting, language select C #, then add, double click to open the script!

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To mount the script to the game object, Text scripts must learn to inherit Monbehaviour

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"Lan Unity Development Fundamentals Three" lesson 5 unity Component Development

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