Approximate course catalogue:
1th Class product manager entry self-cultivation necessary
2nd Class 6 Question
3rd period product should pay attention to the user experience design principle and ability
4th hours of sharp insight and the use of debris time
the thinking and sharing of daily life in the 5th class start with Yourself
6th Lesson The benefits of market analysis
5 Methods of market Analysis in the 7th class
the analysis and writing report of market analysis data in the 8th class
9th class The general process of the birth of Internet products What is the classification of demand and demand
10th class The definition and principle of the requirement analysis of the Internet product's birth
11th Lesson How to collect demand and demand analysis method in the general process of the birth of Internet products (Part I)
12th Lesson How to collect demand and demand analysis method in the general process of the birth of Internet products (medium)
13th Lesson How to collect demand and demand analysis method in the general process of the birth of Internet products (Part I)
14th Lesson The vision of the product of the general process of the birth of Internet products (Part I)
15th Lesson The vision of the product of the general process of the birth of Internet products ( Part I)
the 16th lesson why the general process of the birth of Internet products to do competitive product analysis
The 17th class of the Internet product birth of the general process of competitive product analysis commonly used methods
18th Lesson 4 Reasons to write a requirement document
19th Lesson 3-Part writing requirements Document
20th Lesson Case: requirements target and evaluation and function description
21st hours Writing requirements Documentation considerations and summary
22nd Class Interaction Designer's past life
23rd Class ued Team composition and experience design process
24th class We were all rookie: an interactive designer's growth process
the 25th Classroom Interaction Designer's career development and future
26th Lesson How to open the road of interactive design
27th class Axure and prototype introduction
28th class Overall operation interface Partition introduction
29th Class Special function of the toolbar area
30th class Interface features on the left of the area
31st class Site Map Area
32nd Lesson Module
33rd lesson Dynamic Panel
34th lesson function Box
35th Lesson Page format
The 36th Class Interactive Design Introduction
The case Analysis of the 37th lesson design thought
38th class Design Steps
39th Lesson Design steps Case
40th Lesson Add part
41st Lesson Add use Cases
42nd Lesson Add page
43rd Lesson Page Add Interaction
44th Class shortcut key Introduction
45th class Axure Dynamic panel presentation-usage Scenarios
46th class Axure Dynamic Panel presentation-operating instructions
47th class Axure Dynamic Panel presentation-Case
48th class Axure Dynamic panel presentation-Case
49th class Axure Dynamic Panel presentation-Case
50th class Axure Dynamic panel presentation-Case
51st class Axure Dynamic Panel presentation-Case
52nd class Axure Dynamic Panel presentation-Case
53rd class Axure Dynamic panel presentation-Case
54th class Variable Introduction
the use of the 55th class variable-the vector to make the assignment
The 56th class variable use scene-the carrier that makes the parameter, makes the condition judgment carrier
57th Lesson Example-Special variables
58th Lesson Example-Cashier
59th Lesson Example- tweet
60th Lesson Example-timers
61st Lesson User Experience Model-application of mental model
the significance of the tolerance of goods availability in the 62nd class
The 63rd class product satisfaction and case analysis
the balance and case analysis of the usability dimension of the 64th class
65th class User experience Honeycomb model
66th Lesson User experience Five Elements
the building of user experience model in the 67th class
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"Radish Academy" product Manager Combat Training Camp Course (67 lessons) Full version