"Unity3d" Mouse Control camera Mobile, zoom in (overlooking the viewing effect)

Source: Internet
Author: User

In unity development, use the mouse wheel to achieve camera movement control perspective changes or other object movement, the code is as follows:

if (Input.getaxis ("Mouse scrollwheel")! = 0) {this.gameObject.transform.Translate (New Vector3 (0,0,input.getaxis (" Mouse scrollwheel ") *time.deltatime*500));}

The above code is placed in the update () function, where gameobject is a camera or object, and 500 is a parameter that can be adjusted. The method is very simple!

"Unity3d" Mouse Control camera Mobile, zoom in (overlooking the viewing effect)

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