Weimjsam "Weak net test" of hand-travel test
Due to the fact that most of the hands are facing the network connection of the user group, mainly in 2g/3g/4g and public wi -Fi network connection, in public places: Subway/Elevator/basement and other places to play the poor signal, In order to avoid these situations, a weak network test is required because of the problem of the experience of the game and the logic anomaly caused by the network latency situation.
Weak net test, is running on the basis of functional testing, mainly concerned with C end &s End performance:seo| SEO Optimization | SEO ranking | keywords included
C-End concern: Network status detection and send and receive message timeout processing, UI block user action, to avoid generating message accumulation after recovery and back-end and after the resumption of the hidden wire re-connected processing (user experience);
S-end concern: To verify that the weak network environment generated after the concurrency of the function of its logic is normal, example-Multiple collection of mail, no injury to kill boss, broken wire re-connected, multiple gem synthesis and so on;
Another point is that, in a weak network environment, how much MS latency affects the user experience, which is the benchmark for performance test metrics.
"Weak net test" of hand-travel test