Re-customize the Debug output of the Unity engine, unitydebug
Sun Guangdong 2015.8.31
I have previously written the following article about debugging output for customizing the Unity engine:
Http://blog.csdn.net/u010019717/article/details/43582737
However, when we double-click the Debug output, Visual Studio cannot automatically jump to the specified error line, instead, it jumps to the output line of Log (that is, in the function of MyDebug script ). This makes it inconvenient.
To solve this problem, I published an article today:
The project input is as follows: Double-click an entry and it will be adjusted to the field output in the program!
In this Debug. sln Dll class library project, the Debug. cs file is deeply customized.
You can add the desired code in it:
Then click "generate solution"
Copy the Debug \ bin \ Release \ Debug. dll file to Unity's Assets \ Plugins \ Debug.
(End)
Copyright Disclaimer: This article is an original article by the blogger and cannot be reproduced without the permission of the blogger.