Recast Tilemesh Generation Process

Source: Internet
Author: User

Similar to the Solomesh generation process, a parameter tilesize is added to indicate how many vocol a tile contains.
Each tile generation process is similar to Solomesh, with some differences:
1. When scanning the original geometry data, add the boundary, the code has the annotation reason, ensure that the Navmesh tile at the boundary is properly connected, and the obstacle at the boundary can be handled correctly.
2. The original geometry data is stored in a binary tree Chunkytrimesh for quick positioning. The storage structure of binary tree is exactly the same as that of Poly in Navmesh.
Chunkytrimesh.tris is corresponding to the nodes I, which is not the same as the original data.
3. The process of generating tilemesh is more than the Solomesh of the portal, two tiles connection.

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