Receipt of Apple Development--app and Verification store (i)

Source: Internet
Author: User
Tags comparison table unique id

Original address: Http://zengwu3915.blog.163.com/blog/static/27834897201375105236580?suggestedreading

Sent a few days in the online toss for a few days, and finally put the app in the purchase to fix. Share your personal experience

First, create in-itunesconnect app, then set up some products for this app (pay props, etc.) Open Itunesconnect website https://itunesconnect.apple.com/WebObjects/ Itunesconnect.woa. After successful login to the admin page select "Manage Your apps" to go to the App Management page and click "Add new App" To create a new project new app can refer to the previous Apple development-to the App Store to submit the app, here we do not do real submissions, Just go to the app's status as "Preparefor Upload" on it.  The bundle ID here must be consistent with the bundle ID in the project's info.plist, or it will not be successful in the purchase or into someone else's account. Select "Manage in-app Purchases" to go to the Product Management page. Select ' Create new ' to create a product (a paid prop). There will be five items, if you only see a "free Subscription", this time, please complete the "contracts, tax, and Banking" information to fill, you can refer to Apple development-set itunes Contracts, tax, and Banking type description for connect: 1. Consumable consumables: There is a charge for each download, and in-game props or top-up items are generally used to achieve 2 of this type. Non-consumable Non-consumable: only need to pay once, in the game if there is any charge patch or charge map or something, you can use this 3. Auto-renewable Subscriptions Auto-subscription: Allows users to buy something for a duration update, and auto-renew, rare in the game, the General magazine subscription will be used

4. Free Subscription Subscription: you know that.

5. non-renewing Subscription Non-automatic order conditions:  We do game charge props, select the first "consumable", then set some product information  reference name: Paid product name, Look at this. Product ID: The unique ID of your product, usually the format is com.xx.xx, but it can be any form (Chinese and special symbols apart from long), does not require the program's app ID as the prefix price Tier: Select Prices, Here you choose the price will appear in various currencies corresponding to the price comparison table. Add Language: Adds a product name and description language, where you can set a different description for different languages. The name of the product will be displayed to the player at the time of purchase screenshot: Display your product, test can not tube.   All the way save back to "Manage in-app Purchases" page, you will see our new products, the same method, you can also create multiple products. Just make sure the product ID is different, and the rest is optional.   When doing sandbox testing, In-app purchases is set here. But it has to go on when it's really online. There is no upload status is "Waiting for screenshot", we upload a post status changed to "Ready to submit", why not "submit for Review"   Here Our app's status is "Prepare For Upload ", in which we need to add" In-app Purchases "to your app, this step can only be done before the app is" Ready for Upload ", otherwise" In-app Purchase "will not be able to submit. If the product is set up, point done back to "app information", when the app status is "Prepare for Upload", click "View Details" in the In-app purchases below, select "Edit"   Select the product that you want to add in the app   save, and make sure the product information is added correctly, you can click "Ready to Upload Binary" below.    after this, the app's status is "Waiting for Upload", back to the past when looking at the product, the status changed to "Waiting for Review" to this, app ITunes ConneAll the settings on the CT are complete, and the upload binaries are ready for approval. It is rumored that the audit of the purchased product will not begin until the app is approved.   Second, apply for test account. Use sandbox test mode to simulate the App Store purchase process back to the itunes Connect home page, select "Manage Users" and select "Test User" and click "Add New User" to create a few test accounts.   Remember the account and password ha, can not remember to delete the new Wahaha ~ (remember: You can not use this account in the real AppStore, not only can not be used, and once AppStore found the consequences you know ~)

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