Release of Thor 0.0.1!

Source: Internet
Author: User

Thor, Raytheon.

The vision of making this game is to bring players into the magnificent epic and kill the evil Ancient Dragon, so it is such a sentimental name ~

The reason why the game uses 2D is that the author is more and more deeply aware of the relationship between gameplay and dimensions, recently popular SNS games and "Plants vs. botnets" are even more deeply rooted in this feeling. In 3D, the scarcity of art resources is also one of the reasons for this decision.

Despite the use of 2D as a means of expression, art materials are still scarce. When the author uses the mouse to draw the first scene on the drawing board, it is important for the artist to feel the insignificance of his personal strength. If you find that such a game that advocates the ancient epic sensation, you have a subtle connection with super Mary ......

In any case, the first version of Thor is finally available. This version of the program functions basically met expectations, and the art basically did not. In this version, you can experience basic game operations, such as jumping, crawling, swimming, attack, casting, and dress-up. At the same time, you can also run the Games in an orderly manner between the airships and merchant ships.

The game development environment is vs2008 + dx SDK (August 2008) + fmod. There are few technical obstacles to 2D games. Therefore, Thor does not publish the source code for the moment. If you are interested in this aspect, see HGE (haaf's game engine-a hardware-accelerated 2D game engine) for graphic rendering ), for details about the logic, see mangos (the open-source project of World of Warcraft server). I believe most of the questions can be answered.

Thor 0.0.1: http://download.csdn.net/source/2766778. The downloaded package contains operation instructions and program descriptions, which can be checked by readers.

Later versions of Thor will be updated continuously in the blog, hoping to be perfect gradually.

 

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