Reprint----"Unity3d self-study record" code get hidden game objects

Source: Internet
Author: User

Reprint----"Unity3d self-study record" code get hidden game objects

http://blog.csdn.net/daijinghui512/article/details/34095553

Many people change the game object's active to False, using gameobject.find () can not find the game objects.

Let me tell you a clever way to learn from the way of the Great God of rain and pine ~

First create a parent obj,obj the active cannot be false

Then put our hidden game objects under obj ~



The code is as follows:

[CSharp]View PlainCopy
    1. <span style="White-space:pre" > </span>gameobject GObj = Gameobject.find ("OBJ");
    2. Gameobject obj = GObj.transform.Find ("OBJ01"). Gameobject;
    3. Obj.  SetActive (true);


After running, you will see that OBJ01 's active becomes true.

Reprint----"Unity3d self-study record" code get hidden game objects

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