Development Environment
Window7
Unity3d3.4
Mb525defyandroid 2.2.1
The seventh blog of Yuhua, delivered on time this time. Stray has been 80-0-in two days. It's a long time. As the best online game, World of Warcraft always brings us a lot of surprises and inspiration, nowadays, many games do not consciously compare with World of Warcraft, including Yuhua itself, but Yuhua hopes to make its own game model. After all, there are many outstanding games, and World of Warcraft is only one of them. I 've been watching unity for a long time, but I haven't looked at Android for a long time. I have to read the books after I have finished running the werewolf ~ ~, Recently, I have been thinking about the gap between ideal and reality. Now I don't have to rely on my living expenses because I have just graduated from college. No one is willing to hear the opinions of a new employee. How long can I stick to my ideal? Pessimistic to pessimism, the emergence of the future is still full of hope, hope is the only motivation for people to continue fighting after losing everything, and strive to move forward, even if swollen and painful feet.
This time, Yu Hua thought that writing a blog record is mainly to record the application of these particle effects during unity learning, so it will be constantly updated. Yu Hua thought that this aspect still depends on imagination, in the current game demo, a Mage is displayed, and some special effects are required during the casting process. For example, in a fireball magic, the flame must first be brewed in the hands. After being created, the effect will be good, but it's a little drag-and-drop FPS, but it's still within the expected range. This time I will introduce the menu first, and then send an example of the flame in the video.
This course:
1. a detailed introduction to the Particle System
2. barrelfire flame
3. flameandice flame ball and ice cream ball
4. Lightning lightning
5. Cartoon cracking
1. a detailed introduction to the particle system
Particle systems are usually used in unity to create smoke, steam, flame, and other atomizing effects. One or two materials and continuous painting create a chaotic effect. A typical particle system includes a particle emitter particle transmitter, a particle animator particle player, and a particle Renderer on an object. If you want to interact with another object, you can add a particle Colliders to an object. In the particle system inherent in unity, Yu Hua often uses a path Renderer called TRAIL Renderer, which is very practical and can be used to record routes or create flying flames behind the fireball. Next time, for example, in Android
Unity3d game development avoids the effect of blocks. Yu Hua patches the demo and preset in each particle system. First, a menu for Yu Hua translation is provided. If there is an error, please note that Yu Hua will change it in time.
2. barrelfire flame
Default address:
Http://dl.dbank.com/c0ztpondmm
3. flameandice flameBall and ice cream ball
Default address:
Http://dl.dbank.com/c02nmbx01p
4. Lightning lightning
Default address:
Http://dl.dbank.com/c0ytnei799
5. Cartoon cracking
Default address:
Http://dl.dbank.com/c05wxnl8hj
Next episode notice:
Unity data storage XML