Research on the Ogre Particle System plug-in of torchlight

Source: Internet
Author: User


Research on the Ogre Particle System plug-in of torchlight

Re: http://mobilegamebase.com/blog/article.asp? Id = 30

Torch lightBlizzard, former R & D Studio of Diablo
The game was developed by runic games, a new company established by Max Schaefer and Erich Schaefer, a founding member of North. The game has a brilliant screen and a cool blow. Its particle system uses the powerful particle universe, the official website for http://www.fxpression.com (which needs to "flip ". "wall"), the latest version is 1.1, and the price is 9.95 euros (equivalent to less than 100 RMB, really poor ). Pu contains the following sub-modules:

Particle System
Technique
Renderer
Billboard Renderer
Box Renderer
Sphere Renderer
Entity Renderer
Ribbon trail Renderer
Light Renderer

Emitter
Point Emitter
Box Emitter
Sphere surface Emitter
Vertex Emitter
Line Emitter
Circle Emitter
Mesh Surface Emitter
Position Emitter
Slave Emitter

Affector
Gravity affector
Linear force affector
Scale affector
Sine force affector
Colour affector
Randomiser
Line affector
Align affector
Jet affector
Vortex affector
Geometry Rotator
Texture Rotator
Texture animator
Particle follower
Sphere Collider
Plane Collider
Box Collider
Path follower
Inter particle collider
Collision Avoidance affector
Flock centering affector
Velocity matching affector

Observer
On count observer
On emission observer
On expire observer
On position observer
On clear observer
On time observer
On quota observer
On velocity observer
On collision observer
On event flag observer
On random observer

Event Handler
Do enable component event handler
Do expire event handler
Do placement particle event handler
Do stop System Event Handler
Do affector event handler
Do freeze event handler
Do scale event handler

Behaviour
Slave behaviour

Extern
Gravity extern
Sphere collider extern
Box collider extern
Vortex extern
Physx extern
Scene decorator extern

Although the Pu is already very powerful, runic games has made a lot of modifications, and almost every sub-module has involved it. My research is to find and implement these changes to achieve exactly the same effect as the torch light. Most of the content is obtained through disassembly, so the effect is almost 100% the same. Currently, all of these work has been completed :)
Runic games released the editor torched shortly after the game was released. This tool is completely free to encourage players to make their own mod. You can go to theirDownload from official forum. Torched can edit all the content in the game, including checkpoints, tasks, roles, skills, and special effects. The following is a comparison between my modifications and the effects in the Editor:



















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