RUBE box2d editor, rubebox2d
1. Right-click and hold the mouse to move the scene. The scroll wheel of the mouse can zoom in or out the view.
2. Click the red right button (ctrl + R) to run the program from the player's perspective.
3. When running a program in the player's perspective, click a space to simulate the running, and then click a space to end the simulation.
4. In the simulated running state, you can move the object with the mouse, right-click the object, and you can drag the scene to move it.
5. Click the left mouse button under editor bodies to select an object. Its outer frame turns yellow. In this case, you can click T to pan the object, and move the mouse to the position where the mouse moves. If you want to select multiple objects at the same time, press shift.
6. Select an object and click "R" to rotate it. By default, the first click "R" is to rotate the object around the cursor. The second click rotates around the origin of the object.
7. Select an object and click "s" to zoom in and out. The scaling and rotation are the same.
8. Click the space bar to display the Add menu. The location of the added item depends on the location of the mouse.
9. Modify the mouse position, click c, and then click the left mouse button to place the mouse position.
10. You can move the cursor position by pressing c. If you select another object and press s, you can move the cursor to the center of gravity of the object.
11. ctrl + z can be used to cancel the last operation.